Crusader Kings III

Crusader Kings III

Dark Ages
Viser 81-90 af 160 forekomster
< 1 ... 7  8  9  10  11 ... 16 >
Opdatering: 17. okt. 2024 kl. 15:07

Version 1.75 (18/10/2024)

- Implemented a new game rule to allow the player to define the size of levies
- Fixed a missing localization in the event "The Fate of [CHARACTER]"
- Coded a decision to calculate the upkeep in Provisions for landless characters
- Coded a new event about provision's upkeep in the startup sequence of the mod
- The event "A Sage Advice" now can only happen if the player character has a Title
- Fixed a typo in event "General Overview"
- Fixed a typo in event "Illness and Fertility in Dark Ages"
- Fixed structure of main loc file
- Fixed the volume of 29 music files
- Moved Levy Size modifier assignment to game rules (better performance)
- Structured better the modifiers pertaining game rules
- Fixed wildly unbalanced modifiers and effects is some special buildings regarding warfare
- Fixed compatibility with AGOT
- Edited Catraphacts MaA to be more realistic (no way HC is able to provide base 25 Pursuit)
- Completed MaA art, courtesy of the integrated mod "The Prof's Unit Art"
- Updated all language files (*)




(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Opdatering: 17. okt. 2024 kl. 14:51

* Error uploading *

Opdatering: 11. okt. 2024 kl. 3:03

Version 1.74 (11/10/2024)

- Fixed an option in the event "A Far Reaching Proposal". Now a consequence of one of the options might trigger another event
- Fixed an option in the event "The Infamy of [PLAYER_CHR]!"
- Fixed an immediate section being declared twice in the event "The Annals of History"
- Fixed the title of a follow up event of "The Annals of History"
- Fixed how AI decides on the event "The Solidary Tax"
- Fixed 2 instances of modifier in the event "The Solidary Tax"
- Fixed a description in setup event
- Fixed a flag not being removed in the event "The Foul Play"
- Fixed event "Stroke!" that was not firing
- Fixed hook in option of event "A Useful Friend"
- Fixed death reason in option of event "Popular Revenge"
- Fixed 2 bugs in event "Markets and Fairs"
- Fixed a modifier wrongly set in event "Dangerous Whispers"
- Landless upkeep should now work correctly (!)
- Fixed a wrong scope in event "Religious Plead for [TITLE]"
- Fixed an effect in event "A Lesson in Infamy"
- Fixed modifier in event "A Stranded Relative"
- Fixed event "The Master Plan of [CHAR]"
- Fixed modifier "Powerful Spy Network Defeated"
- Fixed modifier "Internal Security"
- Fixed a toast message in event "A Talented Councillor"
- Fixed a toast message in event "The Right Word"
- Added a tooltip to the event "Solving Everyone's Problem"
- Assign the correct trait in the event "A Living Legend"
- Fixed character generated in event "An Eye for Talent"
- Fixed 5 instances of a modifier in the event "Quarrel in the Council"
- Fixed how the AI picks an option in the event "Quarrel in the Council"
- Fixed how the AI picks an option in the event "A Matter of Respect"
- Fixed trigger in event "Heroic Deed"
- Fixed modifier in event "A United Front"
- Fixed an option possibly not showing in the event "Seasonal Markets"
- Fixed opinion of extra courtiers generated at start about player character
- Fixed some descriptions from the rule about Provisions upkeep
- Fixed non supported syntax in music entries
- Properly initialize disinherit counter
- Cleaned deprecated modifiers in custom defines
- Increased the volume of 19 more songs added by the mod (was too low when considering the ambient sounds)
- Compatched with official CK3 v1.13.1
- Compatched with official CK3 v1.13.1.2
- Coded a new game rule to deal with Dark Ages' Dread implementation
- Fine tuned the bonuses given by event "Long Term Plans"
- The last option of the event "Long Term Plans" now considers also Lazy characters on top of Greedy ones
- Increased the base amount of levies by 33% ($)
- Decreased maintenance cost of Levies by 20% (@)
- Updated all language files (*)




(*) - The language displayed is always English except for spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are
($) - Notice this value is subject of a calculus based on Development, so at start it will be much smaller than a true 33%. It will grow percentualy as the Development of a province increases up to a maximum of a real 21.78%, excluding other modifiers
(@) - This is in part to balance the above point in economic terms, in other part to free a bit more money to new MaAs or the hiring of Mercs
(!) - Total MaA number of regiments are cardinal to define the number of provisions lost every three months. There are 5 levels considered: up to 5 regiments, from 5 to 10, form 10 to 15, from 15 to 20 and >= 20. I need feedback from the players about the numbers considered and the rule automatically selected is Very Low number of provisions paid. For some context, selecting very low level of provisions lost makes a character lose 40 provision yearly if he has up to 5 MaA regiments and an increment of 40 for the other groups of number of MaA regiments, up to the maximum of 200 provisions (at >= 20 regiments owned). Other levels of the rule (there are 5 levels: Very Low, Low, Average, High and Very High) these values go up. As stated earlier, the rule defining the levels of upkeep paid also considers the option of paying no upkeep.

Opdatering: 4. okt. 2024 kl. 2:31

Version 1.73 (04/10/2024)



- Added more than 200 new background event art, more than 100 background barbershop art and 7 new icons to the game (!)
- Added 17 new soundtracks to the game
- Increased volume in 42 soundtracks (volume was too low)
- Implemented the possibility of paying more for CBs
- Coded a game rule to define CB costs
- Coded a game rule to define whether distance from capital enables a vassal Opinion penalty (#)
- Now Tribal Realms have 300% distance bonus to calculate distance penalties between Vassal's and Realm capital
- Now Clan Realms have 150% distance bonus to calculate distance penalties between Vassal's and Realm capital
- EXPERIMENTAL: Landless characters now pay a number of Provisions as upkeep every three months ($)
- Game rule to define the cost of the upkeep in Provisions characters must pay (there is an option to select no upkeep)
- Colored the new administrative titles included in RtP
- At game start the player will have a bigger court with some potencial talent to appoint to the council
- New game rule to select whether the player will have a good chance of better courtiers at game start
- Fixed trigger in the event "Trespassing the Fence". It should only fire while the era is tribal
- Fixed the decision to plan a border raid. It should only be available if the era is tribal, on top of all the other limitations

- Updated all language files (*)

(!) - Included in the excellent More Background Illustrations mod
(*) - The language displayed is always English except for Spanish translation that is for now included natively in Dark Ages (updated to this version). There are other submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are
(#) - Remember that Friends, Lovers, Soulmates, Just, Content and Loyal Vassals never experience opinion penalties due to distance from Realm capital

($) - Total MaA number of regiments are cardinal to define the number of provisions lost every three months. There are 5 levels considered: up to 5 regiments, from 5 to 10, form 10 to 15, from 15 to 20 and >= 20. I need feedback from the players about the numbers considered and the rule automatically selected is Very Low number of provisions paid. For some context, selecting very low level of provisions lost makes a character lose 40 provision yearly if he has up to 5 MaA regiments and an increment of 40 for the other groups of number of MaA regiments, up to the maximum of 200 provisions (at >= 20 regiments owned). Other levels of the rule (there are 5 levels: Very Low, Low, Average, High and Very High) these values go up. As stated earlier, the rule defining the levels of upkeep paid also considers the option of paying no upkeep.

Opdatering: 26. sep. 2024 kl. 14:31

Version 1.72 (26/09/2024)


- A Landless adventurer marrying a lowborn bride will not receive Prestige and Renown penalties
- Dark Ages Decisions that should not be available to landless characters are now unavailable to them
- Clan and Tribal governments will not suffer penalties for picking lowborn concubines

Opdatering: 26. sep. 2024 kl. 7:15

Version 1.71 (26/09/2024)

- DARK AGES DECISIONS NOW APPEAR AGAIN IN FULL GLORY
- Changed a bit the probabilities of passing genetic traits and their recessive brethen
- Increased the probability of number of children for landed characters
- Increased AI tendency to declare wars
- Removed the Game Rule to address the mod music (!)
- Updated all language files (*)



(!) - Now the players can select which musics to play from the new music player in a much more granular way
(*) - The language displayed is always English. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Opdatering: 25. sep. 2024 kl. 12:37

RELEASED VERSION UPDATED TO ROADS TO POWER (1.13)

Opdatering: 19. sep. 2024 kl. 12:36

Version 1.66 (19/09/2024)

- Fixed delayed time of the Bleeder genetic trait
- Fixed an issue with the Dark Ages localization files
- Finished coding minor vassals event pool (!)
- Updated all language files (*)



(!) - Now all minor vassals amassing large fortunes will spend part of them... helping or hindering your efforts.

(*) - The language displayed is always English. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are but you'll find them on the Workshop.

Opdatering: 12. sep. 2024 kl. 4:43

Version 1.65 (12/09/2024)

- Rebalanced Legends rewards
- Fixed delayed genetics event pool. Now all the genetic traits are being applied
- Continued coding minor vassals event pool

Opdatering: 6. sep. 2024 kl. 3:43

Version 1.64 (6/09/2024)

- Coded a new rule for the player to select what music should play in the game
- Dragons in the mod AGOT will not suffer diseases anymore
- Streamlined the infertility code
- Finished the delayed genetics event pool
- Coded a game rule to address the delayed genetic traits
- Updated the loc files for all languages
- Added a delay for recent inheritances regarding event that demand Estates of the Realm (*)
- Started coding the minor vassals event pool



(*) - Works in inherited realms through death of previous ruler and it is fairer than before, when the player could be asked to assemble the estates of the realm immediatly upon inheritance