Europa Universalis IV

Europa Universalis IV

Fallout: Wild Wasteland
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更新于:2023 年 11 月 6 日 上午 4:44
作者:Vawser

- Updated for 1.36 compatibility

更新于:2023 年 6 月 24 日 下午 1:10

# Missions
- Added mission tree for Enclave.

# Icons
- Added proper icons for the government mechanic power modifiers.

# Ages
- The age abilities have been changed to a more dynamic system:
- Each ability is now a 'Innovation', which you unlock with splendor as normal.
- Once unlocked, the Innovation event will fire.
- Within this menu, you can browse 11 categories:
- Administrative
- Court
- Economic
- Technology
- Societal
- Diplomatic
- Espionage
- Colonial
- Army
- Navy
- Action
- Each category has an array of bonuses to select from. Once a bonus has been selected, the menu will close.
- For each age, only one bonus from each category can be selected, i.e. if you pick an Administrative bonus, the next unlock will not show the Administrative category in the menu.
- These bonuses will persist between ages however.

# Ideagroups
- Radiation Adaptability (the ability to colonise Nuked provinces) is now gained either by completing Settlement or Expansion ideagroups.

# Estates
- Changed the visual look of the estate actions.

- Changed the following actions:
- Sales of Titles: now lets you select which estate to sell to, and the amount to get (more ducats = more land given)
- Land Seizure: now lets you select which estate to seize from. The exception privileges have been removed.

- Added the following actions:
- Guild Recruitment: lets you establish one of the unlockable guilds. Has a 50 year cooldown.
- Seek Advisor: lets you add one of the advisor types. Has a 5 year cooldown.
- Cede Legitimacy: lose legitimacy (or equivalent) and boost estate loyalty. Has a 3 year cooldown.
- Cede Prestige: lose prestige and boost estate loyalty. Has a 3 year cooldown.
- Postpone Reform: lose government reform progress and boost estate loyalty. Has a 3 year cooldown.
- Overlook Corruption: gain corruption and boost estate loyalty. Has a 3 year cooldown.
- Rescind Taxation: lose ducats and boost estate loyalty. Has a 3 year cooldown.
- Curtail Influence: reduce estate influence and loyalty by 15. Has a 5 year cooldown.
- Execute Leader: reduce estate influence and loyalty by 25. Has a 5 year cooldown.

# Doctrines
- Implemented the full doctrine system.
- It is now found in the Status Report menu.
- There are 3 types of doctrines: Siege, Homeland and Insurrection.
- The non-standard doctrines require various ideagroups to unlock.

- Siege:
- Standard: normal behavior
- Sow Terror: adjacent provinces are captured on siege win.
- Slash and Burn: +50 devastation is applied to the province on siege win.
- Enslave the Remnants: +manpower on siege win.
- Purify and Cleanse: change province culture and religion to ROOT on siege win.
- Fungal Conversion: same as Purify and Cleanse, but cheaper in terms of MIL power.

- Homeland:
- Resignation: normal behavior
- Martyrdom: enemy nation loses manpower on siege win against us.
- Sabotage: enemy nation loses ducats on siege win against us.
- Slander: enemy nation loses prestige on siege win against us.

- Insurrection:
- Conflict: normal behavior
- Bribery: lose ducats on rebel siege win, but automatically destroy them.
- Corruption: gain corruption on rebel siege win, but automatically destroy them.
- Garrison: lose manpower on rebel siege win, but automatically destroy them.

# Bunker System
- Added a bunker system for the Brotherhood of Steel and Enclave.
- If a nation is one of the valid bunker races, their capital will automatically be a Underground Bunker.
- Other provinces may become Underground Bunker if they are owned by a valid bunker race.
- Holds start at Depth Level 0, and can be expanded to reach Depth Level 10. Each level provides benefits, with a small penalty to state maintenance.
- Holds are improved via development primarily. The Depth Level will change at the following breakpoints: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50

# Balance
- Increased the cost of Centers of Trade Tier 2 and 3.
- Reduced the province_trade_power_value given by Centers of Trade Tier 2 and 3.
- Reduced the debuffs BoS nations have to manpower.
- Reduced the power of 'Nuked' province modifier from Nuclear Strikes massively, it is now only a small debuff.
- Reduced the strength of the Zeta invasion.

# Pops
- Increased the potency of the Pop benefits.
- Adjusted the pop penalities so High pop now removes the penalty.
- High Pop now applies an additional benefit.

# Bugfixes
- Fixed bad position data for some provinces.

更新于:2023 年 5 月 17 日 上午 3:21

# Fixed the Enclave event firing for other nations.

更新于:2023 年 5 月 16 日 上午 6:03

# Ages
- Changed the age abilities to a different set of modifiers.

# National Ideas
- Added National Ideas for the Minutemen.
- Added National Ideas for the Children of Atom
- Added National Ideas for Robot nations.
- Added National Ideas for Hubologist nations.
- Added National Ideas for the Fusion.
- Added National Ideas for Ronto.
- Added National Ideas for Windmore.
- Added National Ideas for Rodent nations.

# Ideagroups
- Exploration idea 7 (Domination of the Wasteland) now causes finished colonies to become the coloniser's religion and culture automatically.

# Balance
- Reduced land_forcelimit_modifier from the Securitron Bunker decision for New Vegas.

# Pops
- Pop Attraction now allows you to attract a small Pop if no Pop is present in the province.
- Added random Pop Influx on a five year pulse. This means you can gain other pops without requiring another nation to expel them first.

# Bugfix
- Fixed the age abilities stacking when a save is reloaded.
- Fixed a bugged estate agenda.
- Fixed Pop Decimation/Explusion not allowing a Large pop to be reduced down.

更新于:2023 年 5 月 11 日 上午 10:45

# Scavenging
- Added the ability to sent out Scavenging Expeditions. These have a chance to find schematics, which provide permanent bonuses, or stashes such as pipe pistols, etc, which award caps.
- You can focus the expedition on a specific schematic for a cost of ducats. This will narrow the reward roll down to the schematic and the stashes, with the schematic being much higher than in the random focus.
- The cost of focusing varies based on the nation 'type':
- Primitive: 500
- Urban: 300
- Scientific: 150

# Schematics
- Added 53 schematics, each provides a small bonus when obtained.
- Once discovered via a scavenging expedition a schematic cannot be discovered elsewhere.
- Annexation of a nation will cause the annexer to inherit all of the annexed's schematics.

# Status Report
- Added "Compile Report on Scavenging Expedition" menu:
- This shows you the current expedition progress.
- Allows you to force expedition progress in exchange for a ducat cost.
- Allows you to end the expedition if the expedition events are troublesome.

- Added "Compile Report on Schematics" menu:
- Lets the player view if schematics are discovered, and if so who owns them.

# Diplomatic Action
- Molecular Relay unlocks the "Teleport Army" diplomatic action. This allows the owner (the Institute by default) to teleport an army within their own provinces to an enemy province instantly. Costs 50 MIL Power.
- Molecular Relay unlocks the "Recall Army" diplomatic action. This allows the owner (the Institute by default) to recall an army in hostile territory to the capital. Costs 20 MIL Power.
- Added "Steal Schematic" diplomatic action: costs 50 Spy Network, allows you to attempt a heist of a schematic from the target nation. The success chance of the heist depends on how much you invest into the heist, and whether the target invests into heist defence.

# Peace Term
- Added "Steal Schematic" peace term: allows a nation to steal 1 schematic from a nation automatically.

# Units
- Added unique cavalry and artillery units for the following tech groups: Fungal, Mirelurk, Yao Gaui, Deathclaw, Rodent.
- Dwarf, Beastlord, Ghost, Chinese tech groups now get access to the normal cavalry and artillery selection.
- Added "Vertibird VB-01" vertibird unit, unlockable by acquiring the "Vertibird" schematic.
- Added "Vertibird VB-02" vertibird unit, unlockable by acquiring the "Vertibird" schematic and reaching MIL Tech 12

# Map
- Added individual wasteland provinces so the "Color Wasteland" option works properly.

# GFX
- Changed the model used by Robot graphical culture to the Securitron instead of the generic soldier.

更新于:2023 年 5 月 8 日 上午 7:05