Shadows of Forbidden Gods

Shadows of Forbidden Gods

Community Library
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更新于:2024 年 6 月 14 日 上午 10:17
作者:ilikegoodfood

Version 2.2.10 (Hotfix):
- Fixed error in `onSovereignAIDecision` hook.

更新于:2024 年 6 月 14 日 上午 3:30
作者:ilikegoodfood

Version 2.2.09 (Minor Fixes):
- Fixed duplicate key error caused by missing `Get().` infront of `data.addModIntegrationData` for Cordyceps and DeepOnesPlus.
- Added check for default vampire setup to `isVampireType` (u person species is undead and has trait VampireCurse or The Hunger), after checking the types. The type check is more efficient, thus it is done first, but it relies on a hardcoded List, so this should provide some robustness against new agents being added by mods.
- Made `AddModIntegrationData` robust to duplicate Keys.
- - A duplicate key error will be printed to the game log, but will not cause a crash.
- Made `ModData.afterLoading` explicitly set `isClean` to false.

更新于:2024 年 6 月 12 日 上午 3:19
作者:ilikegoodfood

Version 2.2.08 (Ixthus Compatibility Fix):
- (Base Game) Fixed compatibility patch with Ixthus, King of Cups.
- Added missing event fields for Modded agents `is_agent_brigand` and `_lawbreaker`, from Bandits and Crime.

更新于:2024 年 6 月 11 日 上午 5:58
作者:ilikegoodfood

Version 2.2.07 (Hotfix):
- (Base Game & DLC) Fixed copy-paste error that lead to most modded agents being considered vampires, even when they're not supposed to be.

更新于:2024 年 6 月 11 日 上午 4:33
作者:ilikegoodfood

Version 2.2.06 (More Event Fields):
- (Base Game & DLC) Add completion text to buy item challenge that lists the item that replaces it.
- (Base Game & DLC) Fixed typo that resulted in `other_stat_lore` being added to fields multiple times.
- (Base Game & DLC) Added fields to check if event target is any of the vanilla player agent types. The missing fields were: `is_agent_aristocrat`, `_banditking`, `_buccaneer`, `_exile`, `seeker`, `_spellbinder`.
- - As before, the DLC-only fields will be present in the base-game, and always return false.
- (Base Game & DLC) Added fields for all modded gods and commandable agents.

NOTE; For a complete categorized list of modified and added keys, visit the Event Modifications page on the github project wiki: https://github.com/ilikegoodfood/CommunityLib/wiki/Event-Modifications

更新于:2024 年 6 月 9 日 上午 5:07
作者:ilikegoodfood

Version 2.2.05 (Event Fields):
- (DLC) Orc Shipyards can now be built on underground coastal locations.
- (Base Game & DLC) Added event fields for `other_stat_might`, `_stat_intrigue`, `_stat_lore`, `_stat_command`, `_command_limit`, `_command_limit_currently_used`, and `_kills`.
- (Base Game & DLC) Fixed Description of the Darkstone. If the DLC is enabled, the description mentions that it works on dwarf settlements.
- (Base Game & DLC) Added automatic detection and handling of the buccaneer's movement trait (`T_WithTheWind`) to the pathfinding system.

更新于:2024 年 6 月 6 日 上午 1:47
作者:ilikegoodfood

Version 2.2.04 (Hotfix):
- Added additional null checks to `checkIsUnitSubsumed`.
- Fixed incorrect use of && in null checks for `heckIsUnitSubsumed`.

更新于:2024 年 6 月 4 日 下午 12:02
作者:ilikegoodfood

Version 2.2.03 (Colour Revert):
The following changes were made to avoid conflicts betwen the enhanced trade view graphics, and the alliance, conflict and layer information that is already displayed using map link colours.
- (Base Game & DLC) Trade routes no longer effect link colours.
- (Base Game & DLC) Increased transparency of raided trade routes while it trade route map view.

更新于:2024 年 6 月 4 日 上午 6:48
作者:ilikegoodfood

Version 2.2.02 (Trade Route Graphic Fix):
- (DLC) Enhanced Trade Route graphics now blend the trade route colour (red or grey), with the blue when a disabled trade route transitions between map layers.

更新于:2024 年 6 月 4 日 上午 6:18
作者:ilikegoodfood

Version 2.2.01 (Hotfix):
- (Base Game & DLC) Fixed index out of range error that could occur when the Broken Maker sleeps.
- (Base-Game & DLC) The following section are all enhancements to the Enhanced Trade Route Graphics:
- - Raided trade routes now correctly dim the links in normal map mode.
- - Raided trade routes display as red in the Trade Route map mode, otherwise grey, to improve visibility.