Shadows of Forbidden Gods

Shadows of Forbidden Gods

Community Library
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更新于:2024 年 10 月 5 日 上午 6:44
作者:ilikegoodfood

Version 2.3.05 (Dwarven Expansion):
Features:
- (DLC) Added "Enshadow in Dwarven Cities" mod option (default value: `false`). If enabled, dwarven cities will have the "Enshadow" challenge.
- (DLC) Added "Lay Low in Dwarven Cities" mod option (default value: `false`). If enabled, dwarven cities will have the "Lay Low" challenge.
- - Neither of these options will effect an ongoing game, due to the save data including the option itself.
- (DLC) Added "Dwarven Expansion Mechanics" mod option (default value: false). If enabled, dwarves will be able to rebuild and expand their underground holdings.
- - NOTE: Their ability to expand is intentionally very limit.
- (DLC) Added "Dwarven Surface Fortresses" mod option (default value: false). If enabled, dwarves will rapidly expand onto surface locations that neighbour their settlements, once awareness of the underground reaches 100%. These settlements will always be cities and will contain fortresses.
- - NOTE: This is mechanically the same system that the "Dwarven Expansion Mechanics" mod option uses, and has the same constraints.
- (Base Game & DLC) Implemented `Task_BuildSettlement`, which can be assigned to a military unit. Upon completion, it will build a new settlement of a type matching the society of the military unit, and consume the military unit. Supports Dwarves, Elves, Humans, Orcs, and Deep Ones, and is automagically integrated with Living Societies.

Fixes:
- (Base Game & DLC) Fixed that some Tasks added by the Community Library did not implement an override for `Task.getLocation()`.
- (Base Game & DLC) Removed mention of "Temples" from the description of the "Awareness of Elder Powers" holy tenet, as they do not raise or lower awareness, and are not involved in acolytes raising or lowering awareness.

更新于:2024 年 9 月 30 日 上午 4:07
作者:ilikegoodfood

Version 2.3.04 (Longstanding Bugs Fixed):
Feature Development:
- (Base Game & DLC) Added `is_agent_delver` event field for Delver mod.

Vanilla Bugfixes:
- (Base Game & DLC) Fixed wording in the description for the "Opportunistic Encroachment" challenge.
- (Base Game & DLC) Fixed typo in She Who Will Feast's dark empire victory message.
- (Base Game & DLC) Fixed Orcish Raiders maxHP not properly adjusting based on the commanding Warlord's Command stat.

更新于:2024 年 9 月 29 日 下午 3:57
作者:ilikegoodfood

Version 2.3.03 (Joining Battle Fix):
- (Base Game & DLC) The behaviour of armies trying to join an ongoing battle has now been fixed.
- - The result of the fix is that an army will now join an existing battle as long as they are of a dark aligned social group and they will only be fighting alongside other armies from dark-aligned social groups, or that they are from non-dark aligned social groups and they will only be fighting alongside other armies from non-dark aligned social groups.

更新于:2024 年 8 月 20 日 上午 10:53
作者:ilikegoodfood

Version 2.3.02 (Tiny Tweaks):
- (DLC) Orc Upstart overide AI now respects `canBeSeenAcrossZLevel` boolean on challenges.
- (Base Game & DLC) Slightly improved performance and robustness of `getChallengeUtility` integration for the Universal Agent AI.

更新于:2024 年 8 月 12 日 上午 4:13
作者:ilikegoodfood

Version 2.3.01 (onGetChallengeProgressPerTurn):
- (Base Game & DLC) Implemented `onGetChallengeProgressPerTurn` Hook. This hook can be used to make traits and other features effect the progress rate of challenges.

更新于:2024 年 7 月 20 日 上午 7:31
作者:ilikegoodfood

Version 2.3.00 (Miscellaneous Fixes):
- (DLC) The Elder Tomb, as placed by the `map.placeTomb` function, now much better prioritises the surface.
- (DLC) Cthonians will now ignore settlements belonging to a dark society, the Dark Empire, or an Ophanim Theocracy, in addition to their already ignoring settlements with high shadow (>75%).
- (Base Game) Added "awareness_of_underground" event key placeholder to prevent versioning issues for events. It always returns 0.
- (Base Game & DLC) See Heroes Button is now only visible if a unit calls that location home.
- - Button text reads "See Units" if both an army and agent call that location home, "See Armies" if no agent calls that location home, and "See Agents" if no army calls that location home.
- - Removed Popup messages that fire when the button is pressed if there is no agent that calls that location home. These are rendered mute by the dynamic visibility and naming.
- (Base Game & DLC) Changed Desert Only movement type to be inclusive of Volcanic terrain.

更新于:2024 年 6 月 25 日 下午 1:36
作者:ilikegoodfood

Version 2.2.14 (Trade Route Fix):
- (Base Game & DLC) Fixed that the Community Library's trade route system did not populate all required vanilla data structures.
- - This means that Mammon is once again able to expand his influence along trade routes.

更新于:2024 年 6 月 19 日 上午 2:53
作者:ilikegoodfood

Version 2.2.13 (Re-Enabled checkIsUnitSubsumed):
- Re-enabled `checkIsUnitSubsumed` function.
- Modified how this function is called from a HolyOrder's turnTick function.

更新于:2024 年 6 月 18 日 下午 3:58
作者:ilikegoodfood

Version 2.2.12 (Miscellaneous):
- (DLC) Refugees now respect awareness of underground.
- (DLC) Added `awareness_of_underground` event field (value between 0 - 1).
- (Base Game & DLC) Disabled `checkIsUnitSubsumed`.
- - This function has not been functioning for some time, due to errors and internal values that defy all logic. As far as I can tell, the outputs that I'm getting during testing are physically impossible [shrug].
- - This means that Holy Orders will once again think that the Warlord has died when they create an Orcish Raiding Party.

更新于:2024 年 6 月 14 日 下午 4:16
作者:ilikegoodfood

Version 2.2.11 (Event Field Fix):
- Fixed null object exception in `is_agent_` event fields for modded agents.