Shadows of Forbidden Gods

Shadows of Forbidden Gods

Community Library
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更新于:10 月 12 日 下午 4:38
作者:ilikegoodfood

Version 2.7.11 (Final Tempt Ruler Fix):
- (Base Game & DLC) Removed cast member requirement from Tempt Ruler.

更新于:10 月 12 日 下午 3:55
作者:ilikegoodfood

Version 2.7.10 (Further Tempt Ruler Fixes):
- (Base Game & DLC) Switched EventContext for Tempt Ruler ritual to `withToPersons` from incorrect `withPerson`.
- (Base Game & DLC) Added "has_uninfiltrated_point_of_interest" event condition which returns true if there is a point of interest at the event's location that can be infiltrated but has not yet been.
- Improved conditions for `vinerva_periodic_1` event choices to prevent the player wasting their action:
- - "Plant the seed of Pride" now requires an uninfiltrated location to exist.
- - "Plant the seed of Greed" now requires the ruler's shadow to be less than 100%.
- - Adjusted event's conditions to match.

更新于:10 月 9 日 下午 4:44
作者:ilikegoodfood

Version 2.7.09 (Tempt Ruler Fix):
- (Base Game & DLC) Switched inheritance for the Tempt Ruler ritual from 'Challenge' to 'Ritual'.
- - This will break any ongoing save in which you have a person with the Tempt Ruler challenge, gained as part of the Vinerva's Seed repeatable event.

更新于:10 月 9 日 下午 4:03
作者:ilikegoodfood

Version 2.7.08 (Hotfix 2):
- (Base Game & DLC) Extremely technical backend tweak. Hoepfully it fixes a bug.
- - Added the missing `out` keyword before the `Location __state` parameter of the `Map_adjacentMoveTo_Prefix` method (a Harmony library patch method definition).

更新于:10 月 9 日 下午 3:07
作者:ilikegoodfood

Version 2.7.07 (Hotfix):
- (Base Game & DLC) Adjusted handling and processing of Tempt Ruler ritual validity and completion in order to correctly handle dynamic event evaluating and calling.

更新于:10 月 9 日 下午 2:37
作者:ilikegoodfood

Version 2.7.06 (Vinerva's Seed Fix):
- (Base Game & DLC) Fixed collection changed error in UIScroll_Unit caused by the Tempt Ruler ritual for Vinerva's Seed removing itself when it's validity is checked and found to be false due to the holder not having a Vinerva's seed.
- (Base Game & DLC) Fixed incorrect validity check for the Tempt Ruler ritual associated with the Vinerva's Seed trait.

更新于:8 月 30 日 下午 4:10
作者:ilikegoodfood

Version 2.7.05 (Tiny Tweaks):
- (Base Game & DLC) Added null safety chekc to vanilla `Location.getNeighbours` method.
- (Base Game & DLC) Fixed indexing error in transpiler that removes human settlements from the targets of orcish expansion, which could cause errors.
- (Base Game & DLC) Added early exit to logic for placing vanilla wonders at the end of each wonder's block.
- (DLC) Added early exit to logic for placing dwarves if no valid locations for them exist.

更新于:8 月 23 日 下午 4:19
作者:ilikegoodfood

Version 2.7.04 (Event Hotfix 2):
- (Base Game & DLC) Fixed that the override for an agent tempting a local ruler with Vinerva's Seed, gained through the Vinerva's Seed event, could be selected as an outcome when exploring ancient ruins, causing a unull reference exception.
- (Base Game & DLC) Disabled logging re-entry denial debug lines for the UIWrapper utility class used to make certain UI Panels scrollable.

更新于:8 月 20 日 下午 3:36
作者:ilikegoodfood

Version 2.7.03 (Event Hotfix):
- (Base Game & DLC) Corrected the mechanism by which event conditions were re-checked at display time.
- - This should prevent events being discarded incorrectly.
- (Base Game & DLC) The Community Library will now log when it discards an invalid event.
- (Base Game & DLC) The "Cause Orcish Expansion" challenge and the "Claim Territory" ritual now immediately remove any instances of human outposts present at the target location upon completion.

更新于:8 月 19 日 上午 5:51
作者:ilikegoodfood

Version 2.7.02 (Ruler Traits Effect Armies Tuning):
- (Base Game & DLC) Tuned the effect of the "Ruler Traits Effects Armies" mod option for better balance.
- - The effect now treats both 2 and 3 command as normal army HP.
- - The effect strength has been reduced by half, to +/-0.25 times maxHP for each comand below/above 2/3.
- - On average, this makes national armies slightly weaker, but Dwarven armies slightly stronger, as their rulers have higher command stats.