Shadows of Forbidden Gods

Shadows of Forbidden Gods

Community Library
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更新于:2023 年 8 月 26 日 上午 10:48

- 1.1 - Updated all transpilers to the modern format.
- 1.1 - Implemented debugging in all transpilers. This should reduce silent errors, and make fixing bug reports faster.
- 1.1 - Fixed `interceptReplaceItem` hook.
- Updated Documentation on Github wiki for many old hooks and the last batch of new hooks, which were not yet documented.

更新于:2023 年 8 月 24 日 下午 1:53

- 1.0 & 1.1 - Deep ones now have a means of escaping locations where they can't get to any valid tasks or locations.

更新于:2023 年 8 月 23 日 下午 3:26

更新于:2023 年 8 月 23 日 上午 10:49

- Fixed all issues from 1.0 code changes.
- Implemented logging for failed transpilers to reduce time taken to identify and solve issue is future.

更新于:2023 年 8 月 23 日 上午 4:48

Fixed null error causing soft-lock on Religion Screen for game version 1.0.

更新于:2023 年 8 月 22 日 上午 3:41

Fixed null error in Agent Battle Hooks on for both game version 1.0 and version 1.1.

更新于:2023 年 8 月 21 日 下午 4:32

- Disabled debug feature. You can delete the harmony.log file that appeared on your desktop if you launched the game during this time-window.

更新于:2023 年 8 月 21 日 下午 4:21

1.0 FIXED:
The Community Library is now functioning on game version 1.0 again!

Also:
- Implemented `onMoveTaken` hook.
- Implemented `unitAgentAI_getChallengeUtility_getDistanceForDivisor` hook.
- Implemented `onAgentAI_GetChallengeUtility_GetDistanceForDivisor` hook.
- Implemented `onMinionAttackAboutToBePerformed` hook
- Implemented `onAgentBattle_ReceiveDamage` hook.

Due to having to unexpectedly spend many hours combing through hundreds of lines of code, the documentation hasn't been updated yet for these new hooks.

This will be the last new content to be back ported from development on game version 1.1 to 1.0.

更新于:2023 年 8 月 21 日 上午 3:02

- Fixed invocation error.
- Fixed shipwreck null error.
- Refactored image file names.

This update has been made partway through the development of new features.
The following hooks are not yet working as intended, but are not causing harm in their present state:
- Implemented `onMoveTaken` hook.
- Implemented `unitAgentAI_getChallengeUtility_getDistanceForDivisor` hook.
- Implemented `onAgentAI_GetChallengeUtility_GetDistanceForDivisor` hook.
- Implemented `onMinionAttackAboutToBePerformed` hook
- Implemented `onAgentBattle_ReceiveDamage` hook.

更新于:2023 年 8 月 18 日 上午 4:21

Update (Pathfinding Update 2):
Removed the ability to add a pathfinding delegate when calling the `Pathfidning.getPathTo` functions.
All pathfinding delegates are now added through the `onPopulatingPathfindingDelegates_` hooks.
This should prevent ambiguity when an agent's pathfinding is being performed through the Community Library's pathfinding system by multiple mods.

- `interceptGetPathTo_` hooks will no longer call hooks after a custom path has been returned.
- Removed pathfinding delegate variables and constructors from tasks.

NOTE: Dependent mods that make use of the functions modified will need to recompile before they can be used.
This currently effects 0 live mods that I know of.