Shadows of Forbidden Gods

Shadows of Forbidden Gods

Community Library
Показані результати 1–10 із 169
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Оновлено: 15 жовт. о 13:49
автор: ilikegoodfood

Version 2.7.12 (Performance Improvement):
- (Base Game & DLC) I made a technical backend change that improves performance slightly.
- - Implemented caching of declared methods for all encountered subtypes for which that decalared method is the nearest definition of the target non-virtual method.

Оновлено: 12 жовт. о 16:38
автор: ilikegoodfood

Version 2.7.11 (Final Tempt Ruler Fix):
- (Base Game & DLC) Removed cast member requirement from Tempt Ruler.

Оновлено: 12 жовт. о 15:55
автор: ilikegoodfood

Version 2.7.10 (Further Tempt Ruler Fixes):
- (Base Game & DLC) Switched EventContext for Tempt Ruler ritual to `withToPersons` from incorrect `withPerson`.
- (Base Game & DLC) Added "has_uninfiltrated_point_of_interest" event condition which returns true if there is a point of interest at the event's location that can be infiltrated but has not yet been.
- Improved conditions for `vinerva_periodic_1` event choices to prevent the player wasting their action:
- - "Plant the seed of Pride" now requires an uninfiltrated location to exist.
- - "Plant the seed of Greed" now requires the ruler's shadow to be less than 100%.
- - Adjusted event's conditions to match.

Оновлено: 9 жовт. о 16:44
автор: ilikegoodfood

Version 2.7.09 (Tempt Ruler Fix):
- (Base Game & DLC) Switched inheritance for the Tempt Ruler ritual from 'Challenge' to 'Ritual'.
- - This will break any ongoing save in which you have a person with the Tempt Ruler challenge, gained as part of the Vinerva's Seed repeatable event.

Оновлено: 9 жовт. о 16:03
автор: ilikegoodfood

Version 2.7.08 (Hotfix 2):
- (Base Game & DLC) Extremely technical backend tweak. Hoepfully it fixes a bug.
- - Added the missing `out` keyword before the `Location __state` parameter of the `Map_adjacentMoveTo_Prefix` method (a Harmony library patch method definition).

Оновлено: 9 жовт. о 15:07
автор: ilikegoodfood

Version 2.7.07 (Hotfix):
- (Base Game & DLC) Adjusted handling and processing of Tempt Ruler ritual validity and completion in order to correctly handle dynamic event evaluating and calling.

Оновлено: 9 жовт. о 14:37
автор: ilikegoodfood

Version 2.7.06 (Vinerva's Seed Fix):
- (Base Game & DLC) Fixed collection changed error in UIScroll_Unit caused by the Tempt Ruler ritual for Vinerva's Seed removing itself when it's validity is checked and found to be false due to the holder not having a Vinerva's seed.
- (Base Game & DLC) Fixed incorrect validity check for the Tempt Ruler ritual associated with the Vinerva's Seed trait.

Оновлено: 30 серп. о 16:10
автор: ilikegoodfood

Version 2.7.05 (Tiny Tweaks):
- (Base Game & DLC) Added null safety chekc to vanilla `Location.getNeighbours` method.
- (Base Game & DLC) Fixed indexing error in transpiler that removes human settlements from the targets of orcish expansion, which could cause errors.
- (Base Game & DLC) Added early exit to logic for placing vanilla wonders at the end of each wonder's block.
- (DLC) Added early exit to logic for placing dwarves if no valid locations for them exist.

Оновлено: 23 серп. о 16:19
автор: ilikegoodfood

Version 2.7.04 (Event Hotfix 2):
- (Base Game & DLC) Fixed that the override for an agent tempting a local ruler with Vinerva's Seed, gained through the Vinerva's Seed event, could be selected as an outcome when exploring ancient ruins, causing a unull reference exception.
- (Base Game & DLC) Disabled logging re-entry denial debug lines for the UIWrapper utility class used to make certain UI Panels scrollable.

Оновлено: 20 серп. о 15:36
автор: ilikegoodfood

Version 2.7.03 (Event Hotfix):
- (Base Game & DLC) Corrected the mechanism by which event conditions were re-checked at display time.
- - This should prevent events being discarded incorrectly.
- (Base Game & DLC) The Community Library will now log when it discards an invalid event.
- (Base Game & DLC) The "Cause Orcish Expansion" challenge and the "Claim Territory" ritual now immediately remove any instances of human outposts present at the target location upon completion.