Transport Fever 2

Transport Fever 2

Darker Shades of Fever
Se afișează 1-10 din 26 intrări
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Actualizare: 22 iul. @ 14:46

-- contour lines: increased contrast a bit, mostly to see more on midlevel height;
-- color palletes: minor changes in the precision of variables, resulting in small but noticeable changes ingame – some for the better, at least subjectively;

Actualizare: 13 iun. @ 10:33

-- 1.18 -- all presets: atmosphere tweaks;

Actualizare: 27 mai @ 12:18

-- both Mornings: light/fog color tweak;

Actualizare: 14 mai @ 18:10

-- added "random" option to Sunlight direction slider;

Actualizare: 7 febr. @ 20:37

-- "Blanked Morning" - overall darker and heavily blanked (probably now it's hazier than initial version), reduced blue tint as far as it was possible, less shiny roads ("Brighter Morning" has been affected a bit due to shared skybox), the upper limit of fog has been increased so it occurs not only near sea level;

Actualizare: 18 ian. @ 12:41

-- made Sunlight direction configurable (as proof of concept - horizontaly and globally, same for all presets);

Actualizare: 10 ian. @ 20:03

-- "morning" presets - reduced greenish component of far "fog", darkened horizon;
-- other misc adjustments;

Actualizare: 8 ian. @ 2:51

-- more overlay layers colors made aware of current lighting preset;
-- decided to dim Cargo Layers colors a bit (as they are being oversaturated by the engine for unknown reason and it gets untolerable in certain situations);
-- lightened tiny bit "After the Rain";

Actualizare: 7 ian. @ 1:13

-- added missing parambuilder_v1_2 script... what a sad oversight on my part

Actualizare: 6 ian. @ 23:39

-- 1.10 -- Some major changes:
-- terrain/base colors: globaly adjusted brightness by connecting it to lighting presets (or their absence when using vanilla) it finally got to me that "it's all connected"... somehow anyway [current values - work in progress, may require re-adjuctments, feedback welcome on that]
NOTE: do not use debug menu to change presets later on as some DSF recalculations take place ONLY before game load;
-- both "Mornings" - created new, more suitable skybox for them, now both presets resemble more former self, also pushed further fog and darkness part;
-- "After the Rain" - noticeable (yet probably subjective) further improvements;
-- terrain view: darkened roads/tracks further as former contrast was no longer right (subjectively);