Transport Fever 2

Transport Fever 2

Darker Shades of Fever
1–10/26 bejegyzés mutatása
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Frissítés: júl. 22. @ 14:46
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-- contour lines: increased contrast a bit, mostly to see more on midlevel height;
-- color palletes: minor changes in the precision of variables, resulting in small but noticeable changes ingame – some for the better, at least subjectively;

Frissítés: jún. 13. @ 10:33
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-- 1.18 -- all presets: atmosphere tweaks;

Frissítés: máj. 27. @ 12:18
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-- both Mornings: light/fog color tweak;

Frissítés: máj. 14. @ 18:10
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-- added "random" option to Sunlight direction slider;

Frissítés: febr. 7. @ 20:37
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-- "Blanked Morning" - overall darker and heavily blanked (probably now it's hazier than initial version), reduced blue tint as far as it was possible, less shiny roads ("Brighter Morning" has been affected a bit due to shared skybox), the upper limit of fog has been increased so it occurs not only near sea level;

Frissítés: jan. 18. @ 12:41
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-- made Sunlight direction configurable (as proof of concept - horizontaly and globally, same for all presets);

Frissítés: jan. 10. @ 20:03
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-- "morning" presets - reduced greenish component of far "fog", darkened horizon;
-- other misc adjustments;

Frissítés: jan. 8. @ 2:51
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-- more overlay layers colors made aware of current lighting preset;
-- decided to dim Cargo Layers colors a bit (as they are being oversaturated by the engine for unknown reason and it gets untolerable in certain situations);
-- lightened tiny bit "After the Rain";

Frissítés: jan. 7. @ 1:13
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-- added missing parambuilder_v1_2 script... what a sad oversight on my part

Frissítés: jan. 6. @ 23:39
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-- 1.10 -- Some major changes:
-- terrain/base colors: globaly adjusted brightness by connecting it to lighting presets (or their absence when using vanilla) it finally got to me that "it's all connected"... somehow anyway [current values - work in progress, may require re-adjuctments, feedback welcome on that]
NOTE: do not use debug menu to change presets later on as some DSF recalculations take place ONLY before game load;
-- both "Mornings" - created new, more suitable skybox for them, now both presets resemble more former self, also pushed further fog and darkness part;
-- "After the Rain" - noticeable (yet probably subjective) further improvements;
-- terrain view: darkened roads/tracks further as former contrast was no longer right (subjectively);