Transport Fever 2

Transport Fever 2

Darker Shades of Fever
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Update: 22 jul om 14:46
door Ms.TAKE

-- contour lines: increased contrast a bit, mostly to see more on midlevel height;
-- color palletes: minor changes in the precision of variables, resulting in small but noticeable changes ingame – some for the better, at least subjectively;

Update: 13 jun om 10:33
door Ms.TAKE

-- 1.18 -- all presets: atmosphere tweaks;

Update: 27 mei om 12:18
door Ms.TAKE

-- both Mornings: light/fog color tweak;

Update: 14 mei om 18:10
door Ms.TAKE

-- added "random" option to Sunlight direction slider;

Update: 7 feb om 20:37
door Ms.TAKE

-- "Blanked Morning" - overall darker and heavily blanked (probably now it's hazier than initial version), reduced blue tint as far as it was possible, less shiny roads ("Brighter Morning" has been affected a bit due to shared skybox), the upper limit of fog has been increased so it occurs not only near sea level;

Update: 18 jan om 12:41
door Ms.TAKE

-- made Sunlight direction configurable (as proof of concept - horizontaly and globally, same for all presets);

Update: 10 jan om 20:03
door Ms.TAKE

-- "morning" presets - reduced greenish component of far "fog", darkened horizon;
-- other misc adjustments;

Update: 8 jan om 2:51
door Ms.TAKE

-- more overlay layers colors made aware of current lighting preset;
-- decided to dim Cargo Layers colors a bit (as they are being oversaturated by the engine for unknown reason and it gets untolerable in certain situations);
-- lightened tiny bit "After the Rain";

Update: 7 jan om 1:13
door Ms.TAKE

-- added missing parambuilder_v1_2 script... what a sad oversight on my part

Update: 6 jan om 23:39
door Ms.TAKE

-- 1.10 -- Some major changes:
-- terrain/base colors: globaly adjusted brightness by connecting it to lighting presets (or their absence when using vanilla) it finally got to me that "it's all connected"... somehow anyway [current values - work in progress, may require re-adjuctments, feedback welcome on that]
NOTE: do not use debug menu to change presets later on as some DSF recalculations take place ONLY before game load;
-- both "Mornings" - created new, more suitable skybox for them, now both presets resemble more former self, also pushed further fog and darkness part;
-- "After the Rain" - noticeable (yet probably subjective) further improvements;
-- terrain view: darkened roads/tracks further as former contrast was no longer right (subjectively);