Hearts of Iron IV

Hearts of Iron IV

Boogie
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更新于:2023 年 11 月 6 日 上午 9:35
作者:Monkeywarlord

Patch 34
-Fixed a bunch of bug fixes hanging around from updating to AAT
-Fixed bug with Commonwealth command and taking african colonies
-Reworked a bunch of different ideas that focuses on consumer goods to match changes in consumer goods calculations (ones i missed in patch 33)
-fixed some focuses within south african tree
-Adjusted some MIO stats for finland, norway, south africa, soviets.
-Buffed Ai Finland in both non smol game mode and regularly by granting them additional units for the winter war.
-Added some ai for Finland to reflect changes in division templates.
///TFB patches ported over
- Added a Trait to the German Messerschmitt MIO that will grant 15% range when selected to help compensate Axis in Africa
- German BF 109 grants 1 level to Messerschmitt
- FUNDS_FOR_SIZE_UP_LEVEL_FACTOR = 0.9 -> 1 -- How much each level mutliplies the funds for size up (Vanlla 0.8)
- FUNDS_FOR_RESEARCH_COMPLETION_PER_RESEARCH_COST = 400 -> 250 -- Funds added to MIO when the Design Team has completed a research, multiplied by research_cost in technology template (Vanilla 500)
- FUNDS_FROM_MANUFACTURER_PER_IC_PER_DAY = 0.02 -> 0.04 -- Funds added to MIO when a manufacturer is attached to a production line. Added every day proportional to IC produced. (Vanilla 0.1)
- MAX_FUNDS_FROM_MANUFACTURER_PER_DAY = 50 -> 20 -- Max funds generated per manufacturer per day. Set to 0 for no Maximum. (Vanilla 100)
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-Currently in the process of transferring Boogie content into Vanilla, Currently The Exiled focus trees have been published as a separate mod so if you wanted to play with those on vanilla you can.

This is also why patches have been smaller and nothing major has been published but my hopes is that after I have done this it will give me a platform to implement new material i.e changes to tanks, changes to doctrines, changes to tech trees to be unique for nations (specific infantry equipment or truck equipment). There could also be revamp of existing material such as air or decisions/mission i.e 5 year plan or changes to soviet and Germany Barbarossa events/decisions. Overall it basically allows for a more creative base to work on without effecting Boogie too much that way i can spend time on implementing effective and dynamic material to Boogie with it mainly being tweaked and reworked in vanilla i can better implement it into Boogie and TFB.

TLDR: Currently putting Boogie content into vanilla hence why updates are small, will hopefully be adding some new material once this is done.

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更新于:2023 年 10 月 30 日 上午 11:29
作者:Monkeywarlord

Patch 33
-Updated a bunch of ideas and spirits to fix the changes in consumer goods
-Updated from TFB:
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Bug Fixes:
- MEFO Bills should once again correctly get removed when going to war
General Changes:
- Sweden has been returned to the Generic Focus tree for now
- Sweden now starts on Free Trade
- Sweden once again has the Super Neutrality spirit
- Choosing to Annex Denmark instead of making a puppet no longer costs 10 stability (Still determining what to do about Fascist Norway Puppet)


Balance Changes:
- Buffed the range of most Range boosts in MIO's to 10% from 5%, as there is much less range than pre MIO's which severely warps Africa balance
- MINIMUM_NUMBER_OF_FACTORIES_TAKEN_BY_CONSUMER_GOODS_PERCENT = 0.1 -> 0.05 -- The minimum number of factories we have to put on consumer goods, in percent.
- NIndustrialOrganisation.FUNDS_FOR_SIZE_UP_LEVEL_FACTOR = 0.8 -> 0.9 -- How much each level mutliplies the funds for size up
- NIndustrialOrganisation.FUNDS_FOR_RESEARCH_COMPLETION_PER_RESEARCH_COST = 500 -> 400 -- Funds added to MIO when the Design Team has completed a research, multiplied by research_cost in technology template
- Nerfed Finish SISU spirit by 5-10% in most areas
- Nerfed Finish Army Spirit by 5% in a number of areas
- US Consumer Goods Debuff from Great Depression increased
- Soviet Tank Refurbishment MIO nerfed by a few % in most areas, biggest is the speed buffs going from 10% to 5% each
- All special Forces doctrine tha granted a decrease in Special Forces contribution has been reduced to 5%, with most previously being 10% or 25%
- FUNDS_FROM_MANUFACTURER_PER_IC_PER_DAY = 0.1 -> 0.02 -- Funds added to MIO when a manufacturer is attached to a production line. Added every day proportional to IC produced.
- MAX_FUNDS_FROM_MANUFACTURER_PER_DAY = 100 -> 50 -- Max funds generated per manufacturer per day. Set to 0 for no Maximum.
- Added in the Icons for the new DLC Modifiers
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更新于:2023 年 10 月 23 日 上午 11:00

Patch 32
<><><><>Arms Against Tyranny patch (Woohoo!)<><><><>
-(Very alpha there may be crashes, bugs, so report asap if you find them)
-Integrated MIOs, for all game modes
-Reworked Soviet MIO so that they have option earlier on to get a fighter mio and cas mio
-Smol gamemode Far East Command now has a focus that takes control over Dutch east indies, Free French focus to annex Netherlands also does this.
-Integrated new Special forces doctrine with new 'Elite special forces support'
These are the Rangers, pioneer, Marine commando unique divisions/support companies from vanilla. However they are now exclusively recon companies and are split into:
Rangers (Used for mountaineer divisions), Marine commandos (For marines), Pioneers (Used for paratroopers). They will buff their respective units (more soft attack) but also provide improved terrain bonuses.
These units also require a new equipment 'Elite Special forces equipment' You can design these (like a tank or plane) to boost a particular stat you might want (defense, breakthrough, hard, or soft attack, defense) At the moment you can apply tank designer MIOs but i do plan in the future to maybe make changes so there is subsections that boost this however this is a Alpha version of this. These recon units also will be buffed going through special forces doctrine (so they can boost soft attack of artillery or further increases in soft attack.) The equipment and recon support companies are unlocked in the first section of each special forces doctrine. These basically act as cheaper armored cars/light tank recon but are more specialised to special forces and terrain bonuses.
-Updated all royal commando divisions and USMC and airborne to reflect new special forces changes (i.e they have the special commando unit you get from the doctrine as well the new special forces recon.)
-The doctrine in air special forces that reduces org for units in state its paradropped has been reduced from -50% org to -20%. (this is could be changed but i felt 50% is way to high but 20% may encourage its use in a more combined arms i.e it won't be effective on its on but in combination with naval invasions or offensives on certain parts of the front. Combined with current rules of limiting 10 paratroopers per faction its scale is not as bad since it can only effect at max 10 states every 30 days in which most cases is hopefully not too op. Please feel free to give your thoughts on this.)
-Increased the cost of 2 of the marine special forces doctrine that give additional naval invasion capacity from 60 to 80. The first doctrine used to give +5 invasion capacity has now been reduced to +3 and the later doctrine that gave +10 has been reduced to +5.
-Mountaineer doctrine that reduced mountaineer combat width by -0.2 has been removed and replaced with a +5% soft attack bonus. (I don't think anyone wants to be messing around with combat width but again feel free to express thoughts on this.)
-Made some other minor adjustments to special forces doctrine that would be obsolete (some had support artillery or AT give bonuses to units but we do not have these in this mod therefore I replaced them with the special forces support company giving its respective bonus hard attack or soft attack to marines)

更新于:2023 年 10 月 16 日 上午 10:41

Patch 31
-Removed Special forces equipment designers and reverted it back to regular special forces (I do plan on overhauling this again but in a different way and to comply with AAT)
-Finally finished the side project: Smol gamemode.
(Alpha) Smol Gamemode: This condenses nations and groups them into one, Canada and South Africa are merged into the Commonwealth Command, British Raj, Australia, New Zealand, British Malaya are merged into British Far East Command, Hungary, Romania, Bulgaria are merged into the Minor Axis Powers. Each of these nations have unique focus tree taking elements from each of their nations they represent. The aim of this mode is so you can play with roughly 12 players and still have Asia. Features of this include new focus trees which combine the nations they represent. There is also a feature for Commonwealth Command to take control of Frances army to fight the battle of France.

更新于:2023 年 10 月 9 日 上午 10:54

Patch 30
-Fixed locolisation with some airframes
-Soviet 5 year plan now shows what you gte from building in siberia
-No asia attche now costs 50 pp and 25 command power
(Still working on side project + with the coming release of AAT updates will continue to be small. I do hope to be finished with the side project then i can get back to reworking special forces and updating the mod for AAT, Also do plan coming back to Soviet 5 year plan to tidy it up, this is because paradox through AAT implemented new modding feature that might improve the soviet 5 year plan functions however it might not be needed so tbd on that one.)

更新于:2023 年 10 月 2 日 上午 11:44

Patch 29
-Fixed Loclisation for a bunch of airframes (i will likely miss one or two so please do pt it in submod suggestions so i can come back and read it, i would not suggest saying it to me since i will likely forget)
-Fixed UK starting production of Tactical bombers
-Fixed USA Warhawk aircraft techs
-Increased the attack mountaineers have in forrests from 10% to 20%, hills from 10% to 15%, mountains from 30% to 35%
-Marine attack on marshes increased from 25% to 30%, river crossing form 15% to 20%
-Moved british starting division from Ceylon to Singapore
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Currently still working on a side project so updates will continue to be small in scale but i will keep looking at mod suggestions for bug fixes, I do plane on tweaking special forces however i am keen to finish side project before Arm against tyranny, then i will probs be busy getting tfb/boogie uptodate with those changes. However everything regarding AAT will probs be expanded on next week and the week after.
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更新于:2023 年 9 月 25 日 下午 12:08

Patch 28
-Fixed bug with Soviet 5 year plan
-Fixed bug with soviet focus tree that gave wrong mechanisation
-Itallian Medium bombers now can have naval bombs on them
-Special forces are now cheaper in equipment and amount of special forces equipment
-Moved one of the japanese fighters down into 1936 to make it clear
-UK focuses no longer cancel when conditions are not met
-Heavy arty now has reduced supply consumption (from 0.4 to 0.3)

更新于:2023 年 9 月 19 日 上午 6:59

Patch 27.1
-Fixed some bugs with 2nd 5 year plan
-Tweaked Ai on South Africa and Australia

更新于:2023 年 9 月 18 日 上午 11:53

Patch 27
-Fixed some bugs with special forces having negitive equipment
-Reverted Soviet civ spawn ins from focuses to (so they spawn 4 in the same state each time)
-Added more clear indications to Soviet 5 Year plan on the GUI what you need and gain
-Australia and South Africa should (i am not good at ai modding side of things) do industry focuses first
-Annex decisions will now give cores (Canada annexing saf ect.)
Pulled changes from TFB\\\\\:
- New Loading Screen
- ALERT_SFX_COOLDOWN_DAYS = 14 -> 3 -- After playing an alert sound, don't play the same sound for XXX days, even if it fires again.
- Fixed the tooltip for General Motors to be better
- Fixed tooltip for the Border War to show the correct doctrine reduction
- Fixed doctrine reduction from the Border War winner
- Fixed a bug where the first research for GBP was still eating Doctrine Bonuses
- Fixed a tooltip issue claiming that the Raj Jungle Training granted Jungle bonuses to ALL infantry, when it was only to special forces
- Added new Localization to tell you how many radios your radio tech need, and how many you have
- Land Doctrine now costs 125 each instead of 100
- Radios no longer grant .2 Air Attack
- Squad Weapons Air Attack .2/.3/.4/.4 -> .1/.1/.1/.1
- Canada "Bits and Pieces Program Improvements" Max Production Effeminacy 10% -> 5%
- French Expanded Citizenship Non-Core Manpower 10% -> 5%
- French Colonial Recruitment Non Core Manpower 20% -> 10%
- French Colonial Recruitment Experience Game Army Factor 25% -> 10%
- Free French 'Cheaper Infantry Divisions' Now grants 5% cheaper Infantry and Squad equipment instead of 7.5% Squad, AT, and AA
- Free French Army Capstone no longer grants 10% Army Attack and Defense, or 100 Army XP
- French Terrain bonus changes from picking what terrains at 10%/5%/5% to 20% Terrain Trait XP Gain Factor
- Magnetic Detonator Research Torpedo Attack 10% -> 5%
- Homing Torpedo Research Torpedo Hit Chance 10% -> 5%
- SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = .25 -> 0.15 -- screening efficiency (screen to capital ratio) at 0% positioning
- COMBAT_TORPEDO_CRITICAL_DAMAGE_MULT 4 -> 3.5
- COMBAT_EVASION_TO_HIT_CHANCE_TORPEDO_MULT 10% -> 20%
- COMBAT_ARMOR_PIERCING_CRITICAL_BONUS 1 -> 2
- Efficient Communications Spirit Positioning 15% -> 10%
- Rain now grants a -5% torpedo hit chance, matching normal naval hit chance
- Storms now grant a -10% torpedo hit chance, matching normal naval hit chance
- Night now grants a -15% torpedo hit chance (normal is -25%)
- Destroyer Leader Naval Damage and Torpedo Hit Chance 10% -> 5%
- Loading Drill Master Torpedo Cooldown 25% -> 15%
- Ship Torpedo Module Damage 15/20/25/30 -> 14/18/22/26
- Ship Torpedo Module no longer grants 0/1/1.5/2% Torpedo hit chance
- Cruiser Armor now grants 10/20/30% Torpedo Crit Reduction, up from 5/10/15%
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更新于:2023 年 9 月 14 日 上午 11:07

Patch 26.2
-Fixed USA no asia focus tree so that they get correct great depression modifiers. (Also now only shows the bonuses so its more clear what you get) Also fixed loc on one focus