Total War: WARHAMMER III

Total War: WARHAMMER III

Total Siege Redone
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Update: Sep 6 @ 10:38am

Update: Jun 21 @ 11:09am

A small change was made to see if it can resolve cases of excessively long sieges on recently rebuilt walled settlements (this is rare).
Also, a value left over from previous versions where towers were disabled on auto-resolve was fixed (this comes from the era when towers were disabled).

Update: Mar 30 @ 6:55am

Update: Dec 24, 2024 @ 10:46am

Updated for version 6
Some parameters have been modified with the intention of making the mod work as it did before, it has not been tested so I don't know if it will have a real impact, any feedback is appreciated.
The modification on units that allowed many more to use ladders or defend walls has been removed, this is now in a separate mod.

Update: Nov 3, 2024 @ 4:42am

Update: Aug 24, 2024 @ 4:03pm

Update: Jul 5, 2024 @ 2:32pm

Update: May 5, 2024 @ 2:08pm

Update: Mar 12, 2024 @ 9:38am

Update: Nov 24, 2023 @ 6:51pm

Updated for version 4.1

I think the only thing that affected this mod was the change to the jellyfish, but if you find anything else don't hesitate to leave it in the comments.