Company of Heroes 3

Company of Heroes 3

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Update: Dec 5 @ 8:12am

Version 2025.12.1
Changes
  • Fixed munition and fuel income options not working correctly

Update: Nov 27 @ 11:03am

Version 2025.11.1
Changes
  • Added support for the "Scarlet Bison" 2.2.0 update

Update: Sep 14 @ 11:27pm

Version 2025.9.2
Changes
  • Restored "Resources & Income" -> "AI Scalefactor" functionality

Update: Sep 14 @ 12:29am

Version 2025.9.1
Changes
  • Updated bundled CheatCommands Mod to the latest version

Update: Mar 6 @ 7:03am

Version 2025.3.1
Changes
  • Changed starting resource presets:
    • Standard: 390 Manpower, 25 Munitions, 15 fuel (same as "vanilla" standard resources)
    • Medium: 1000 Manpower, 50 Munitions, 50 Fuel
    • High: 1390 Manpower, 500 Munitions, 315 fuel (same as "vanilla" high resources)
    • Very high: 3000 Manpower, 1000 Munitions, 500 fuel
  • Added a new starting unit replacement option "Heavy tank":
    • US Forces: Pershing
    • British Forces: Black Prince
    • Afrikakorps: Tiger
    • Wehrmacht: Tiger
  • Added support for custom maps that have more than 2 standard teams of players

Update: Feb 27 @ 1:07pm

Version 2025.2.3
Changes
  • Fixed an issue where constructing entities that become neutral after construction during ceasefire would result in permanently indestructible entities. This affected sandbags, barbed wire, tank traps, and fighting nests.

Update: Feb 25 @ 10:33am

Version 2025.2.2
Changes
  • Patch 2.0 support
  • Fixed an issue where chained bridges could become unrepairable with the "Bridges" option "Destroyed" on some maps
  • Reorganized game options to appear in a more practical order, i.e. population cap and resource modifiers first
  • Adjusted the formatting of the game option labels to reduce unnecessary line breaks

Update: Feb 4 @ 10:26am

Version 2025.2.1
Changes
  • Fixed a fatal scar error related to AI scale factor (75%)
  • The mod version is now displayed in the game options

Update: Jan 16 @ 8:38am

Version 2025.1.2
Changes
  • Hotfix for an issue introduced in version 2025.1.1
  • Added a new option for resource income percentages: AI scale factor. It multiplies the resource income percentages with an additional multiplier that only affects AI players. If the base rate multiplier (manpower, munitions, or fuel) is 0%, AI scale factor is additive for the corresponding resource type.

Update: Jan 16 @ 5:07am

Version 2025.1.1
Changes
  • Added an option to set the starting veterancy rank of all units for players and AIs separately