Conquest of Elysium 5

Conquest of Elysium 5

Guaranteed Terrain
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更新于:3 月 16 日 上午 9:21

A few improvements to Old Battlefield logic and changed the terrain group # as a best effort to make this compatible with other popular mods. "Small" corpses (hoburg, kobold) will need a larger # to trigger Old Battlefield creation. Old Battlefield creation will no longer clear the tile of corpses, Necromancer's Raise Legion ritual now transforms the tile into a Shadelands, which isn't eligible to become an Old Battlefield. This prevents an infinite loop of Old Battlefields without the weirdness of corpses disappearing.

更新于:2023 年 7 月 23 日 下午 5:59

Event that adds castle at game start now has an additional 6 longbowmen to guard the castle.

更新于:2023 年 4 月 17 日 下午 1:44

Adjusted temple creation event at game start to exclude sea temples in the check for existing temples.

更新于:2023 年 4 月 16 日 下午 6:06

Old Battlefield event now clears corpses after altering the tile so the same space won't constantly revert to an old battlefield if it is removed by a ritual.

更新于:2023 年 4 月 13 日 下午 6:52

Old Battlefield event is updated to trigger off of human corpses instead of humanoid corpses. The previous iteration was triggered too frequently by kobolds/hoburgs

更新于:2023 年 4 月 6 日 下午 8:12

Updated to add an academy of higher magic at game start if one doesn't exist with several powerful defenders

更新于:2023 年 3 月 20 日 下午 9:12

Error fixes for last update

更新于:2023 年 3 月 20 日 下午 9:03

No substantial changes. Just changed some terrain #s referenced to try and make this more compatible with other mods

更新于:2023 年 2 月 25 日 下午 12:30

Updated the events that create new terrain on random empty squares to all occur at game start and added neutral defenders to those tiles.

更新于:2023 年 2 月 23 日 下午 9:21

Pushed the King's Castle founding to turn 100 since the 25% flat gold bonus can be a bit too powerful if scooped up early game without a struggle.