Garry's Mod
TFA-VOX Extra Callouts - Damage Types
Mostrando 1-10 de 10 aportaciones
Actualización: 13 OCT 2023 a las 22:53

- Accidentally left in a print function

Actualización: 13 OCT 2023 a las 14:05

- Added a workaround for callouts overriding one another

- Stopped poison headcrabs from triggering the cut damage callout
It's dumb logic, and I couldn't figure out a way to make them not trigger it over the poison callout, so yeah.

Actualización: 20 MAY 2023 a las 23:57

-Adjusted some stuff

Actualización: 5 FEB 2023 a las 0:44

- Fixed a typo with the explosive damage callout

Actualización: 1 FEB 2023 a las 23:10

- A couple of missing ' caused the addon to break

Actualización: 30 ENE 2023 a las 8:56

- Fixed a typo

Actualización: 30 ENE 2023 a las 2:22

-Added multiple new damage types;

Crush (Physics props, rollermines apparently???)
Blast (Explosives, pretty self explanatory)
Cut/Slash (Sharp things, manhacks, antlions, headcrabs)
Blunt/Club (Very not sharp things, crowbar, stunstick, Antlion Guard)
Fall (Self explanatory)
Sonic (Houndeyes, Gargantua, very limited use)
Laser/Energybeam (Lasers, if you can find one)
Drown/Drownrecover (Drowning, because why not)
Dissolve (AR2 balls, anything that causes a corpse to fizzle and get destroyed)
Sniper (SniperRound/SniperPenetratedRound ammo, might work with the sniper NPC)

Actualización: 29 ENE 2023 a las 11:05

- Added chance and artificial delay settings

Actualización: 29 ENE 2023 a las 7:48

None Provided

Actualización: 29 ENE 2023 a las 7:23

Initial addon creation.