Garry's Mod
TFA-VOX Extra Callouts - Damage Types
Se afișează 1-10 din 10 intrări
Actualizare: 13 oct. 2023 @ 22:53

- Accidentally left in a print function

Actualizare: 13 oct. 2023 @ 14:05

- Added a workaround for callouts overriding one another

- Stopped poison headcrabs from triggering the cut damage callout
It's dumb logic, and I couldn't figure out a way to make them not trigger it over the poison callout, so yeah.

Actualizare: 20 mai 2023 @ 23:57

-Adjusted some stuff

Actualizare: 5 febr. 2023 @ 0:44

- Fixed a typo with the explosive damage callout

Actualizare: 1 febr. 2023 @ 23:10

- A couple of missing ' caused the addon to break

Actualizare: 30 ian. 2023 @ 8:56

- Fixed a typo

Actualizare: 30 ian. 2023 @ 2:22

-Added multiple new damage types;

Crush (Physics props, rollermines apparently???)
Blast (Explosives, pretty self explanatory)
Cut/Slash (Sharp things, manhacks, antlions, headcrabs)
Blunt/Club (Very not sharp things, crowbar, stunstick, Antlion Guard)
Fall (Self explanatory)
Sonic (Houndeyes, Gargantua, very limited use)
Laser/Energybeam (Lasers, if you can find one)
Drown/Drownrecover (Drowning, because why not)
Dissolve (AR2 balls, anything that causes a corpse to fizzle and get destroyed)
Sniper (SniperRound/SniperPenetratedRound ammo, might work with the sniper NPC)

Actualizare: 29 ian. 2023 @ 11:05

- Added chance and artificial delay settings

Actualizare: 29 ian. 2023 @ 7:48

None Provided

Actualizare: 29 ian. 2023 @ 7:23

Initial addon creation.