RimWorld
Big and Small - Framework
Se afișează 231-240 din 434 intrări
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Actualizare: 12 iun. 2024 @ 9:01

Update on 6/12/2024 6:01:16 PM.

Null-checks and compatibility fixes.

Actualizare: 9 iun. 2024 @ 23:13

Update on 6/10/2024 8:11:06 AM.

Small tweak to the Returned code so soulless characters cannot return. Also soulless characters with Revenant Soul and the like cannot return if they are soulless either, for obvious reasons.

Actualizare: 9 iun. 2024 @ 5:04

Update on 6/9/2024 2:02:31 PM.

A ton of updates. Changed how the Prerequisite Genes tick. Most don't do their standard tick anymore, and run based on events instead. Let me know if you run into update issues. Overall it should be more responsive now though, not less.

A bunch of new framework features to support the new stuff in Big & Small Genes, etc.

Actualizare: 31 mai 2024 @ 1:56

Update on 5/31/2024 10:55:01 AM.

Super-fast fix to a compatibility error with Integrated Implants and the Engulf-jump.

Actualizare: 30 mai 2024 @ 23:09

Update on 5/31/2024 8:07:21 AM.

Fixed an issue from yesterday's update from some incomplete code that I had forgotten about. It was causing genepacks to generate with the wrong gene when extraction was performed.

The purpose of the code was to replace genes that should not be extracted (e.g. BS_DO_NOT) with random genes, but due to an incorrect if-statement it was running on nearly everything. Sorry about that.

Actualizare: 30 mai 2024 @ 23:05

[Auto-generated text]: Update on 5/31/2024 8:03:43 AM.

Actualizare: 30 mai 2024 @ 11:12

[Auto-generated text]: Update on 5/30/2024 8:10:53 PM.

Actualizare: 25 mai 2024 @ 12:58

Update on 5/25/2024 9:56:31 PM.

Fixed the Prerequisite update method where I'd accidentally removed the tick-check when cleaning up commented out code. So for awhile it ran far more often than intended.

Actualizare: 25 mai 2024 @ 10:07

Update on 5/25/2024 7:05:18 PM.

Greater Deathless now uses `OfPlayerSilentFail` so it doesn't generate a pointless warning message during world generation (Dracul Masters checking if the gene was applied to a player pawn)

Actualizare: 24 mai 2024 @ 23:46

Update on 5/25/2024 8:45:00 AM.

A ton of framework updates to support immortality genes, etc.

Also moved the Blank Facial Animation faces into the frame work, because apparently I had forgotten those in the B&S Genes mod when moving the "Facial Animation disabler" into the framework.