RimWorld
Big and Small - Framework
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Update: 30 jul om 13:29

[Auto-generated text]: Update on 7/30/2025 10:28:52 PM.

Update: 30 jul om 11:34

Fixed dyslectic description grammar...

Update: 30 jul om 10:30

Def-swap now removes/reapplies comps.

Update: 30 jul om 9:45

Prepatcher compatibility. Unless red text is being spammed the framework is dirt cheap already when things are working correctly.

...besides the rendering patches which are the only really expensive methods in normal play don't affect TPS since they run by frame not by tick.

But this might make it a little bit faster for those with old computers. ...probably Ludeon's vanilla method dwarf's whatever cost there is in this mod though, but chasing Dub's Analyzer numbers is always fun.

Can't measure the rendering cost it myself, because 0.03-0.05us is about the smallest values the analyzer can measure.

Update: 30 jul om 0:30

Changed the sytnax for the compWhiteList. Added ability to just set the comps instead of the properties to it can handle stuff with generic properties.

Added handling for no-needs on a pawn with a locked need.

Sapient-ified animals now get mapped to corresponding age relative to their lifespan.

This means 10 yo rats will end up absolutely ancient.

Update: 29 jul om 11:35

Expanded on the ability to transfer comps to sapient animals. Now support compProperties as well as the Comps themselves.

Update: 28 jul om 12:54

Fixed a case where a pawn with a gene that locked a need, but literally having no need-tracker at all would throw an error.

Update: 28 jul om 12:33

Made some of the wildcards for sapient animals case-insensitive to make things easier for other modders

Update: 28 jul om 10:52

Mostly sapient animals and Alien Appearance related changes

Update: 27 jul om 8:31

[Auto-generated text]: Update on 7/27/2025 5:31:10 PM.