RimWorld
Big and Small - Framework
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Update: 22 sep om 15:12

Added some more checks to make sure forced temporary bodies (like werewolf forms) don't get replaced quite so easily.

Also made trait removal from filter trigger trait-removed events.

Not sure if there was a reason I avoided that before...

Update: 22 sep om 11:11

More and better auto combat setting in the mod menu for those who enable it.

Update: 21 sep om 11:28

Small update to make stuff that compensates for natural hunger fall use the category method which is more frequently patched into. (cached ofc.)

Update: 21 sep om 8:48

Framework stuff for robot charging, default graphics, and so on.

Update: 20 sep om 14:31

Commented out the robot recharger setup etc. which would have been loaded in when used with Simply Robots

It works fine, but it needs proper graphics before it is ready for prime-time.

Update: 20 sep om 14:21

Graphics switching, battery-powered pawns, bugfixes, more auto-shaders, better pawn-customization ui, etc.

Update: 16 sep om 4:30

Quick fix for Guy so work skill overrides work too.

Update: 14 sep om 23:54

Added autocombat feature toggle for other modders to use if they wish. The Remove all extra buttons option will take priority over the feature toggle tho

Update: 14 sep om 8:40

Some more pawnkinds stuff mostly. Such as a pawnkind setting to avoid pawns spawning without pants randomly and stuff.

Also the reverse to yeet those warveils from the ogres etc.

Update: 14 sep om 7:33

Fixed properly. Sorry for the inconvenience.