Stellaris

Stellaris

[BETA] Additional Vanilla Buildings - Unofficial
Ergebnisse 11–20 von 127
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Update: 23. Aug. um 12:16

Version 1.7.6b


Bugfixes

Update: 22. Aug. um 13:52

Version 1.7.6a


Bugfixes

Update: 20. Aug. um 11:12

Version 1.7.6


Updated to Stellaris 4.0.21
Wilderness don't supported yet
No new buildings yet, only those from 3.14

Don't recommended on long campaings

Update: 11. Jan. um 11:07

Version 1.7.5


Added new tiers of Imperial Capitals.
Changes hierarchy and how to build them.
- From the vanilla last tier you can upgrade to imperial capital T1
- From the last avb tier and imperial capital you can upgrade to T2

Imperial Capital T1 is used only to upgrade buildings that need maximum fully upgraded capital.
Imperial Capital T2 is used to build to max needed capital.
That mean Imperial Capital T1 allows a lower amount of buildings to be upgraded.

Update: 4. Jan. um 18:00



added special variable to better work with Merger of Rules

Update: 27. Dez. 2024 um 11:33



added scripted trigger to be detect by Merger of Rules

Update: 24. Dez. 2024 um 6:21

Version 1.7.4


Tech fixes. Now they can work normally when they appear in other mod placeholder.

Update: 22. Nov. 2024 um 8:59

Version 1.7.3a


Disabled overriding districts until the feature is more compatible with other mods.

Update: 30. Okt. 2024 um 0:29

Version 1.7.3


No changes to the files. However, update descriptor to show as updated in .3.14

Update: 28. Okt. 2024 um 6:43

Version 1.7.3


Added new building "Geomagnetic Core Mine".
Idea by Fabricator-General