Stellaris

Stellaris

[BETA] Additional Vanilla Buildings - Unofficial
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Update: Aug 23 @ 12:16pm

Version 1.7.6b


Bugfixes

Update: Aug 22 @ 1:52pm

Version 1.7.6a


Bugfixes

Update: Aug 20 @ 11:12am

Version 1.7.6


Updated to Stellaris 4.0.21
Wilderness don't supported yet
No new buildings yet, only those from 3.14

Don't recommended on long campaings

Update: Jan 11 @ 11:07am

Version 1.7.5


Added new tiers of Imperial Capitals.
Changes hierarchy and how to build them.
- From the vanilla last tier you can upgrade to imperial capital T1
- From the last avb tier and imperial capital you can upgrade to T2

Imperial Capital T1 is used only to upgrade buildings that need maximum fully upgraded capital.
Imperial Capital T2 is used to build to max needed capital.
That mean Imperial Capital T1 allows a lower amount of buildings to be upgraded.

Update: Jan 4 @ 6:00pm



added special variable to better work with Merger of Rules

Update: Dec 27, 2024 @ 11:33am



added scripted trigger to be detect by Merger of Rules

Update: Dec 24, 2024 @ 6:21am

Version 1.7.4


Tech fixes. Now they can work normally when they appear in other mod placeholder.

Update: Nov 22, 2024 @ 8:59am

Version 1.7.3a


Disabled overriding districts until the feature is more compatible with other mods.

Update: Oct 30, 2024 @ 12:29am

Version 1.7.3


No changes to the files. However, update descriptor to show as updated in .3.14

Update: Oct 28, 2024 @ 6:43am

Version 1.7.3


Added new building "Geomagnetic Core Mine".
Idea by Fabricator-General