Garry's Mod

Garry's Mod

[LVS] - Framework
Ergebnisse 131–140 von 486
< 1 ... 12  13  14  15  16 ... 49 >
Update: 18. Dez. 2024 um 5:04
von Lüno

v310

  • Fixed ammo display changing with clip

Update: 17. Dez. 2024 um 18:46
von Lüno

v309

  • Armor pieces now call OnDestroyed when destroyed instead of when damaged
  • Fixed all sorts of hit detection issues
  • Fixed a few lua errors related to lvs_bullet_impact_ap
  • Fixed clip system displaying incorrect ammo when not using limited ammo
  • Buffed repair torch

Update: 17. Dez. 2024 um 18:10
von Lüno

v309

  • Armor pieces now call OnDestroyed when destroyed instead of when damaged
  • Fixed all sorts of hit detection issues
  • Fixed a few lua errors related to lvs_bullet_impact_ap
  • Buffed repair torch

Update: 16. Dez. 2024 um 10:55
von Lüno

v308

  • fixed seat switcher hud being wierd
  • made hud editor auto scale elements to ratio to prevent stretching

Update: 16. Dez. 2024 um 8:02
von Lüno

v307

  • fixed some bullet pass-through or double damage issues specifically related to flak (big hull) bullets
  • increased area of effect for lvs blast damage
  • added clip system to weapon system
  • reworked some effects + sounds

Update: 13. Dez. 2024 um 8:29
von Lüno

v306

  • fixed blast damage not dealing damage to npc_strider / npc_combinegunship / func_breakable_surf
  • fixed lvs blastdamage ignoring damage type
  • fixed hull trace / line trace hitpos mismatch on terrain

Update: 11. Dez. 2024 um 15:16
von Lüno

v305

  • added ENT:UpdateWeapon( PodID, WeaponID, weaponData )
  • LVS:BlastDamage( pos, forward, attacker, inflictor, damage, damagetype, radius, force )
  • fixed splash damage wierdness on most vehicles + updated bombs & missile projectiles to now accept armor penetration value
  • fixed seat switcher not being hide-able
  • reworked armor system to handle blast damage differently to make use of the new blast damage method

Update: 3. Dez. 2024 um 6:23
von Lüno

v304

  • PodIndex should now be more reliable on servers

Update: 30. Nov. 2024 um 5:16
von Lüno

v303

  • reduced network load caused by ghostbullet fix
v302
  • Merge GitHub Pull Request #80[github.com]
  • reworked bullet system, fixed various bugs
    => added bullet.EnableBallistics = true
    => added bullet.SplashDamageForce = 500
  • reworked impact effects, tracer effects
  • added ENT:GetHeat( weaponid )

Update: 30. Nov. 2024 um 4:24
von Lüno

v302

  • Merge GitHub Pull Request #80[github.com]
  • reworked bullet system, fixed various bugs
    => added bullet.EnableBallistics = true
    => added bullet.SplashDamageForce = 500
  • reworked impact effects, tracer effects
  • added ENT:GetHeat( weaponid )