Horizon's Gate

Horizon's Gate

Individual Thirst and Hunger mechanics, by Mafe
Se afișează 51-60 din 102 intrări
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Actualizare: 5 aug. 2023 @ 22:29

- Fixed Barrels of Water UI icon sometimes now showing

Actualizare: 5 aug. 2023 @ 21:24

- Reverted the change of the past update to merchant dialog, since my original method was better looking

Actualizare: 3 aug. 2023 @ 3:39

- Made the merchant override more friendly with other mods that also add dialogs to it

Actualizare: 26 iul. 2023 @ 22:37

- Thirst and Hunger refresh themself each turn, so you cannot just dodge them anymore by waiting they timers to expire
- Reworked the spawn method for Seer Plant ambushes
-- When you harvest a seer plant, on the place of said plant there is a 33% to place an active sigil
-- After 100 time units, that sigil will spawn a random monster of the original 6 added by this mod (so they no longer depend on day to spawn)
-- You can remove the Sigil with a shovel before this happen
-- There is a now a max of 12 enemies that can spawn on a zone due to an ambush
-- Heavly optimized the idle_sleep AI by making an almost identical and custom LUA one, a massive thank you to Eldiran for doing this one! Now it should consume less resources on less powerful PCs

Actualizare: 1 iun. 2023 @ 13:39

- Fixed a missing icon

Actualizare: 1 iun. 2023 @ 13:03

- Harvest system:
-- Mobs min and max spawn zone moved 1 tile further
-- Slight increase on the spawn chance per tile
-- Seer Plants harvested on the wild now may offer 1 to 4 Fruits
-- Chance to give an extra Seer Seed per harvest increased to 50% (was 33%)
- Added 1 new type of consumable: By putting Deluxe Rations on a lit Oven you get its individual version, which can be used in combat to sathe both Hunger and Thirst at the same time!
-- However, unlike individual eating or drinking, this does not decrease the time for you next turn to come
- Individual Food rations now have they own Journal entry

Actualizare: 30 apr. 2023 @ 9:08

- Tweaked how Thirst and Hunger is given to the player
-- Now it uses a global actorValue to award it, instead of being tied to an HP reaction. This fixes the bug of Thirst/Hunger not being awarded to actors that had very low of it.
-- Does not affect gameplay, just code changes

Actualizare: 25 apr. 2023 @ 18:23

- Updated an old workarround inside the mod

Actualizare: 22 apr. 2023 @ 13:54

- Finally, Valve let me update the mod correctly

Actualizare: 22 apr. 2023 @ 13:54

Edited content