Horizon's Gate

Horizon's Gate

Individual Thirst and Hunger mechanics, by Mafe
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Actualizare: 27 dec. 2023 @ 16:18
de Mafe

- Aequormancer
-- Dehidratate: Can now be used with at least a minimal of 1 level of Thirst, the healing and damage of the skill scalling with the amount you had at the moment of cast.
-- However, now has a cooldown of 80 time units.
-- Boiling Waves: Now checks for Chilled instead of Wet.

Actualizare: 27 dec. 2023 @ 8:42
de Mafe

- New mod mechanic: Decorations
-- An Stone which can be crafted by the player that works as an item augment. Allows to play with the mechanics of the mod a bit further, and are meant to incentivate builds variety
-- This mod features 6, and both require a Dud Trigger to be crafted plus either one of any of the Fruits added by this mod
- Added 2 new stats, Hunger and Thirst resistance. Each 1% gives a chance to ignore an incoming level of any of they corresponding status.
- Added 2 new classes that sinergize with the mechanics of the mod: The Adept and the Aequormancer! Unlocked by reaching enough levels of HP or MP respectivly and by increasing you XP in Gladiator and Brawler respectivly
-- Note: the extra HP/MP a race may start with (example: Falpa) does not count for the class requisites and you must level it up like any other race.
- New Mod mechanic: Rotting
-- Each 24 hours a rot check will happen when you are sailing. This will make some of you Bottles of Water and Individual Food rations (the ones added by the mod, not Vanilla ones) to rot. The chance of this to happen depends on how much of those items you have, and after ocurrying cant happen again for another 24 in game hours.
- Cleever fleets now have a chance to drop Dud Triggers
- Optimized the water bottles filling code so now it wont freeze you game as much, deep thanks to Furdabipp for his help to optimize it even further!
- Reduced the Nation Discount when purchasing large barrels of water

Actualizare: 24 nov. 2023 @ 7:17
de Mafe

- Now the requisite to gain a level of Hunger / Thirst its a bit more difficult
-- Previously, it was enough that you actual HP / MP was less than you total on those (so having 1 less point would trigger the requisite). Now, you actual HP / MP has to be lower than 75% of you total in those, so you have to loose at least 25% in any of those for a level of Hunger or Thirst to be added

Actualizare: 23 oct. 2023 @ 17:03

- Reworked the maths of Sated/Fresh healings
-- Now they heal 1 + you total HP/MP divided 12, plus an extra 5% of those if you have Regen or Warmth
-- Poison on both cases prevent the heal from happenning
-- Those healings no longer scale with remaining duration of the actorValues

Actualizare: 1 oct. 2023 @ 15:15

- Fixed a crash on combat start due to the new formula, my bad!

Actualizare: 1 oct. 2023 @ 11:09

- Optimized math logics to calculate whenever an actor can or not gain a level of Thirst or Hunger

Actualizare: 27 sept. 2023 @ 12:55

- Machines or unholy individuals (basically, anything with a weakness to antimachine/antiundead elements) will no longer get affected by thirst or hunger
- Fleets on Eral now also may spawn with Individual Food rations

Actualizare: 11 sept. 2023 @ 20:57

- New recipe and items
-- When you combine a bandage with any Food ration or Water bottle of this mod, it will become an AoE variant that allows you to sathe Thirst or Hunger but in area, but with half the effectivity

Actualizare: 11 sept. 2023 @ 11:17

- Sated and Thirsty HP and MP regens wont be interrupted if you are debuffed anymore

Actualizare: 16 aug. 2023 @ 9:42

- New QoL features:
-- Price of "Barrels of Water" now scales down with you nation rank, so they are cheaper the more rank you have
-- New option: You can, at any Merchant, hydrate you entire fleet crew so they wont consume any water while sailing for 2000 time units. Its price scales with you Fleet size but gets reduced based on you nation Rank.
-- Sated! and Fresh! now restore HP and MP respectivly scalling with they actual duration (with a minimal of 1) each turn when you are NOT under the influence of any debuff