Horizon's Gate

Horizon's Gate

Individual Thirst and Hunger mechanics, by Mafe
Mostrando 51-60 de 102 aportaciones
< 1 ... 4  5  6  7  8 ... 11 >
Actualización: 5 AGO 2023 a las 10:29 p. m.

- Fixed Barrels of Water UI icon sometimes now showing

Actualización: 5 AGO 2023 a las 9:24 p. m.

- Reverted the change of the past update to merchant dialog, since my original method was better looking

Actualización: 3 AGO 2023 a las 3:39 a. m.

- Made the merchant override more friendly with other mods that also add dialogs to it

Actualización: 26 JUL 2023 a las 10:37 p. m.

- Thirst and Hunger refresh themself each turn, so you cannot just dodge them anymore by waiting they timers to expire
- Reworked the spawn method for Seer Plant ambushes
-- When you harvest a seer plant, on the place of said plant there is a 33% to place an active sigil
-- After 100 time units, that sigil will spawn a random monster of the original 6 added by this mod (so they no longer depend on day to spawn)
-- You can remove the Sigil with a shovel before this happen
-- There is a now a max of 12 enemies that can spawn on a zone due to an ambush
-- Heavly optimized the idle_sleep AI by making an almost identical and custom LUA one, a massive thank you to Eldiran for doing this one! Now it should consume less resources on less powerful PCs

Actualización: 1 JUN 2023 a las 1:39 p. m.

- Fixed a missing icon

Actualización: 1 JUN 2023 a las 1:03 p. m.

- Harvest system:
-- Mobs min and max spawn zone moved 1 tile further
-- Slight increase on the spawn chance per tile
-- Seer Plants harvested on the wild now may offer 1 to 4 Fruits
-- Chance to give an extra Seer Seed per harvest increased to 50% (was 33%)
- Added 1 new type of consumable: By putting Deluxe Rations on a lit Oven you get its individual version, which can be used in combat to sathe both Hunger and Thirst at the same time!
-- However, unlike individual eating or drinking, this does not decrease the time for you next turn to come
- Individual Food rations now have they own Journal entry

Actualización: 30 ABR 2023 a las 9:08 a. m.

- Tweaked how Thirst and Hunger is given to the player
-- Now it uses a global actorValue to award it, instead of being tied to an HP reaction. This fixes the bug of Thirst/Hunger not being awarded to actors that had very low of it.
-- Does not affect gameplay, just code changes

Actualización: 25 ABR 2023 a las 6:23 p. m.

- Updated an old workarround inside the mod

Actualización: 22 ABR 2023 a las 1:54 p. m.

- Finally, Valve let me update the mod correctly

Actualización: 22 ABR 2023 a las 1:54 p. m.

Edited content