Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Enhanced V2 (BRUTAL CONQUEST)
Viser 161-170 af 180 forekomster
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Opdatering: 25. dec. 2022 kl. 2:15

Alot of stuff. will add notes later

Opdatering: 24. dec. 2022 kl. 3:09

Opdatering: 24. dec. 2022 kl. 3:04

Opdatering: 23. dec. 2022 kl. 0:10

Added AI arty logic so that the emplacement-based AI artillery will engage at longer ranges
Added custom scripts for AI Thor
Added flare entity entries for future use

Opdatering: 22. dec. 2022 kl. 3:42

Opdatering: 22. dec. 2022 kl. 3:39

Increased player resources for hard and heroic
Slightly reduced ai army size for hard and heroic
Increased AI order rotation period to 2 mins from 1.5 mins
Improved AI supply stealing script
Added ai tank crew tagging for crew that spawn in a 'tank' prop that's not 'multi_board' or 'airborne'
Added idle ai tank crew check for when ai tank crew are not in a vehicle or repairing
Added ai tank crew to repair scripts
Added ability for ai tank crew to recrew any working and abandoned vehicle
Improved general AI recrewing scripts
Increased chance of night environments on all maps
Set typhoon wave mode chance to 80%

Opdatering: 20. dec. 2022 kl. 3:27

Fixed AI smoke grenade and AT grenade scripts
Added ability for AI to steal player supply vehicles that are unmanned
Removed sandbag ring for ger flak 20mm
Reworked tagging for high caliber guns: now called 'heavy_hitters'

Opdatering: 18. dec. 2022 kl. 23:54

Added AI Repair script for AI engineers to repair broken (not destroyed) vehicles
Added ai engineer tagging
Added ai officer tagging
Added AI recrew script for re-crewing abandoned vehicles

Opdatering: 18. dec. 2022 kl. 0:51

Tweaked AI defender settings.
Fixed incorrect settings when player is defending
Fixed crash on Uran
Added 2 new night environments for existing maps
Moved environment triggers to an external file for easier importing

Opdatering: 15. dec. 2022 kl. 19:50

Tweaked reduced number of random defenders for AI when player is defending