Garry's Mod

Garry's Mod

[simfphys] Randy's Extra Functions
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Uppdatering: 17 jan, 2023 @ 5:21

* Fixed missing files in MP

Uppdatering: 15 jan, 2023 @ 3:04

* Code has been arranged a little better internally
* Reverse gear transmission sound has been altered. It is now identical to how it worked in GTA:SA (with sounds)

Uppdatering: 7 jan, 2023 @ 9:17

* Presets now no longer disable random colors and bodygroups.

Uppdatering: 7 jan, 2023 @ 3:43

+ Presets have been added for use on vehicles. This is basically a neat way to have vehicles spawn with a specific skin and bodygroup combo

Uppdatering: 5 jan, 2023 @ 12:28

+ Added a feature for cars to spawn with random amounts of fuel in their tank. This has been added to the options menu as well.

* The options menu should now refresh when clicked, this should be noticeable on servers mainly

Uppdatering: 1 jan, 2023 @ 13:31

* Hotfix for netcode, again

Uppdatering: 1 jan, 2023 @ 13:16

* Netcode fixes. Hopefully the last update for now

Uppdatering: 1 jan, 2023 @ 12:44

* The simfphys tab options menu has been rearranged slightly, and the cvars have changed. There's now clientside and serverside options seperately.

Uppdatering: 23 dec, 2022 @ 4:28

* Swapped out math.random for math.Rand as it's more accurate with floating point values, technical stuff blah blah

Uppdatering: 23 dec, 2022 @ 3:55

+ It is now possible to adjust the ignition times per vehicle.
* If an ignition fails, it will no longer be automatically re-tried if "Engine auto start/stop" is not turned on in the client settings.