Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Viser 61–70 av 117 bidrag
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Oppdatering: 6. juli 2023 @ 14.49

fixed armor wedges being destroyed crashing the game (having an underlying part per tile bigger than one tile was not a good idea...)

Oppdatering: 6. juli 2023 @ 14.19

added resource collector

Oppdatering: 1. juli 2023 @ 10.43

fixed all shields using the large shield generator as base - Emitter Collider no longer needs to be chained to ArcShield

Oppdatering: 29. juni 2023 @ 12.53

fixed beam prism (changed component structure)
fixed armor (changed name for what happens if part gets destroyed, which messed up building it)

Oppdatering: 26. juni 2023 @ 14.13

turret location of turreted weapons was changed so i had to change it in the mod as well - seems it only threw an error when not insta-building

Oppdatering: 26. juni 2023 @ 6.24

changed case on "Roof_lights_fancy" to "roof_lights_fancy" on all factories to reflect change in base game (yes it's case sensitive)

Oppdatering: 24. juni 2023 @ 14.20

adapted mod to changes made in base game with the 0.23.0 patch - hopefully

Oppdatering: 20. mai 2023 @ 2.42

Modified values on Flak in accordance with the vanilla patch change.

Oppdatering: 5. mai 2023 @ 14.09

added tiered versions of the explosive charges (as requested)
they get expensive at higher tiers but the boom is also rather nasty (damage and range scale much faster than on normal weapons to balance what is in effect burning money)

Oppdatering: 18. jan. 2023 @ 3.51

added PlayerSalvage = 100% to ammo so the ammo storage rooms actually refund the ammo