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as for ships with tiered parts to spawn i'd have to create the ships myself as there is no way to have the game replace a part with a higher tier version of it (also, since higher tiers change the resource balance, just replacing parts on existing ships would lead to rather inefficient ships)
will be exiting to see them when he has finished with them
nice
No component named 'FullCarbonTrigger' in part 'cend.factory_hyperium'.
i also fixed the (optical) gap in the shield bubble while i was at it
i couldn't find a misaligned battery anywhere though so you'd have to tell me exactly which shield had that.
regarding the exclusion zones:
Because otherwise they'd be much too powerful. I could make the parts themselves that big (or almost as big, as exclusion zones don't exclude other exclusion zones ;) ) but it'd be a lot of work aligning everything and i'd have to redraw or create a lot of artwork - which i'm very bad at.
A separate question also, why do the bubble shields have so much exclusion zone? It is difficult to make them look nice in the internals with so much
Could you give an example so i can try to reproduce?
some tool that could automatically update paths and namings for modders would be kinda cool :D
would reduce maintenance a lot for sure.
Most of my mods utilize your Tiered Parts mod as library - not sure if it was you i discussed this with but as long as you keep this mod up to date im ok with referencing to it instead of making a fork ;)
The path problems you see in the errors currently are because the main game changed files and file structure.
Other than that keep up the good work :)
Update/Fix will be apreciated ;)
if its the small shields, theres options to expand them, or make them smaller and reinforce it
I currently have little time unfortunately, so it may take a while.
i might just overlook them
but the organisation of the shields are confusing