Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Diplomacy
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更新于:2023 年 8 月 5 日 上午 3:34

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0/v1.1.1/v1.1.2/v1.1.3/v1.1.4/v1.1.5/v1.2.0/v1.2.1/v1.2.2/v1.2.3
* Adapted for latest game versions.
* Reworked Diplomacy Kingdom Elimination option description and implementation for v1.2.X game versions.

更新于:2023 年 2 月 26 日 上午 11:14

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Fixed a crash on making peace when War Exhaustion is disabled.
* Fixed a crash after loading a save when attempting to fix any faulty factions (again).
* Fixed a bug due to which kingdoms were sometimes not destroyed when they should have been.
* Fixed a bug due to which War Exhaustion breakdowns were sometimes showing wrong values (unaffected by rates).
* Making peace should now use all of the mod's enabled mechanics, no matter what interface option was used for it.
* Adjusted the calculation of war reparations to make it even more lenient.
* Adjusted the way war reparations are gathered by the paying kingdom to make it less stressful.
* Adjusted the way war reparations are distributed among the winning faction.
* Adjusted the calculation and default values for some of the War Exhaustion entries.
* Adjusted War Exhaustion rates calculation.
* Adjusted descriptions of some settings for clarity.
* Added an option to disable the elimination of fiefless kingdoms.
* Added an option to disable fief repatriation after losing a war.

更新于:2023 年 2 月 10 日 上午 11:15

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Fixed a crash after loading a save when attempting to fix any faulty factions.
* Fixed a bug due to which the factions checkup did not always work as intended.
* Fixed a bug where war exhaustion was still not initialized properly when declaring a war.
* Fixed a bug due to which NAPs and Alliances were evaluated for the wrong side of the agreement.

更新于:2023 年 2 月 6 日 上午 12:31

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Fixed a bug where war exhaustion was not reseted when making peace and not initialized properly when declaring wars.
* Fixed a crash that happened sometimes when sponsor clan was removed from a faction.

更新于:2023 年 2 月 5 日 上午 6:36

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Added a way to add casualties that are not related to map events.
* Adjusted war reparations calculation and related setting defaults to be considerably more mild.
* Adjusted default settings for Kingdom Diplomacy.
* Gold and Influence costs are joined under a single Costs heading for better usability.
* Made sure that the settings are reset to default when you first start the game after updating from previous versions of the mod.

更新于:2023 年 2 月 4 日 上午 9:55

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Fixed rare crash that happened when War Exhaustion event precedes the war.

更新于:2023 年 2 月 3 日 下午 1:42

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Adapted for v1.1.0
* Diplomacy events should now be ready to be a part of the public API, if we ever have one.
* Changed some setting hints to make them clearer.
* Fixed excessive UI overlap when repeatedly pressing the Factions button in the Encyclopedia.
* Better compatibility with other Encyclopedia mods for Faction page.
* Diplomacy console commands should no longer cause crashes when executed from the main menu.
* Added diplomacy.form_non_aggression_pact console command.
* Added diplomacy.break_non_aggression_pact console command.
* Added diplomacy.legitimize_rebel_kingdom console command to help fix broken civil wars.
* Fixed diplomacy.set_war_exhaustion console command.
* Fixed some cost calculations using wrong settings.
* Added Kingdom Wallet costs. They are used to pay war reparations and other interstate payments.
* Diplomatic actions now include up to 3 different costs: a gold cost (usually representing organizational expenses and benefiting no one), an influence cost, and a kingdom wallet cost (used for interstate payments when required).
* Added settings for proper calculating of gold and kingdom wallet costs.
* Adjusted kingdom scaling factor calculation for kingdoms with mercenary clans.
* Adjusted kingdom scaling factor calculation to be more notable for larger kingdoms.
* Donating gold to a clan now affects character traits.
* Fixed a bug preventing faction to consolidate when its demands are fulfilled.
* Fixed a bug where eliminated clans were not removed from factions.
* Fixed several crashes related to factions and Civil Wars.
* Made some overall stability improvements.
* Added a checkup on game load to fix the most common issues with current factions and civil wars from older saves.
* Fixed a bug due to which messengers did not move if the game was not saved and reloaded after sending the messenger.
* Resticted sending messengers only to the people you personally met or at least likely to know of, in order to keep intended game pace.
* Added a chance of messengers not reaching their target (road accidents).
* Added new mod settings to regulate new changes to messengers.
* Making peace without an election, whether it be from Kingdom Management or due to War Exhaustion, now imposes a tribute as usual.
* Making peace while on Critical War Exhaustion may result in war reparations being paid, if the other side is winning the War Exhaustion race.
* Losing a war due to War Exhaustion may result in some or even all of the territories captured by the defeated side being returned to the victor.
* A faction without fiefs is now destroyed if it loses the last ongoing war due to War Exhaustion.
* Fixed an issue where War Exhaustion report showed incorrect breakdown numbers if Exhaustion gain settings were changed during the war.
* Added War Exhaustion numbers to the campaign map indicator.
* Optimized the performance of the War Exhaustion map indicator.
* Added UI notification and explanation when War Exhaustion is critical.
* Critical War Exhaustion now affects Kingdom Management.
* Added UI notification when War Exhaustion can not be fully applied due to a campaign questline.
* Active questline now prevents War Exhaustion raising above the critical threshold, rather than capping it at 100%.
* Losing all fiefs no longer instantly raises War Exhaustion to its cap, but moderately increases it and effectively puts a fiefless faction on a timer, greatly increasing its daily Exhaustion gain.
* Some War Exhaustion events now can optionally be accounted for with diminishing returns, preventing rapid and meaningless Exhaustion accumulation when, for example, a single settlement is repeatedly recaptured by the belligerents.
* Added a setting allowing for War Exhaustion multipliers to be set differently for every side of the conflict, depending on the factions individual power scores.
* Added new War Exhaustion entries: heroes imprisoned and heroes perished. Both take into account hero significance for the faction.
* Added new War Exhaustion entry: caravans raided.
* Successful castle sieges now add half as much War Exhaustion as towns.
* Added detailed tooltips to War Exhaustion breakdown numbers in the report.
* War Exhaustion for all ongoing conflicts will be recalculated on first save load according to current mod settings.

更新于:2022 年 12 月 19 日 下午 1:25

For v1.0.0/v1.0.1/v1.0.2
* Fixed a crash that occurred for some users on mod loading.
* Fixed a crash that occurred when pressing the "Grant fief" button multiple times in a row in Encyclopedia.
* Granting a fief to a clan would no longer worsen relations with mercenary clans or clans that own considerably more land.
* Granting fief interface now includes the name of the clan you are granting a fief to.

更新于:2022 年 12 月 11 日 上午 3:04

For v1.0.0/v1.0.1/v1.0.2
* Fixed a crash that occurred when sending a Messenger to a hero in the field.
* Fixed a rare crash that sometimes occurred in Kingdom Management.
* Fixed a rare crash that occurred on Encyclopedia Hero page when the hero was imprisoned by leaderless party.

更新于:2022 年 12 月 10 日 下午 1:27

For v1.0.0/v1.0.1/v1.0.2
* Recompiled for v1.0.2.
* Fixed several issues with the Diplomacy panel in Kingdom Management.
* Fixed several issues with peace and war restrictions not applying properly.
* Fixed a crash that occurred when sending a Messenger to a factionless hero.
* Fixed a crash that occurred when trying to create a caravan using a Messenger.
* Messengers now use correct scene for the conversation.
* Messengers can no longer freely access highborn locations unless you can.
* The speed of Messengers now depends on the maximum arrival time.
* Added an explanation for why some characters may not be available to send Messengers to.
* Made some adjustments to setting hints related to Messengers to make them clearer.
* Added a separate option to show/hide war exhaustion indicator on the campaign map.
* Fixed an issue where the detailed war exhaustion report would sometimes have odd formatting.
* Peace treaties no longer force NAPs, but the war cooldowns are intact.
* Adjusted the cost of declaring war and making peace without holding elections.