Victoria 3

Victoria 3

Historical Population Growth & Resources [NOT UPDATED]
Näytetään 1–10 / 154
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Päivitys: 11.8. klo 6.02
tekijältä vflower

Moved a few vineyards from California to Oregon to represent the history of wine production there

Päivitys: 10.8. klo 17.54
tekijältä vflower

Moved coal from Chihuahua to Rio Grande and added iron there.

Päivitys: 23.7. klo 17.05
tekijältä vflower

Removed Chilean tools export

Päivitys: 5.7. klo 2.19
tekijältä vflower

Fixed Brazilian Amazon Scripted Button

Päivitys: 28.6. klo 13.56
tekijältä vflower

Removed custom pop growth defines for now, since they apparently aren't working correctly anymore and I can't figure out why not.

Päivitys: 17.6. klo 11.06
tekijältä vflower

-Removed starting investment agreements since they don't work anymore (could probably add them as starting treaties, something to look into in the future)
-Fixed some mistakes in starting setup

Päivitys: 17.6. klo 10.42
tekijältä vflower

-Incorporated 1.9 patch changes
-Added starting trade centers

Päivitys: 6.5. klo 13.45
tekijältä vflower

-Small population capacity adjustment

Päivitys: 26.4. klo 20.43
tekijältä vflower

-Moved British starting fertilizer factories to East Anglia (only established in the 1850s but it's still a more historical spot) and gave the state two starting sulfur mines
-Added iron and sulfur throughput bonus to Norwegian fjord traits, while removing the iron bonus from Kongsberg
-Another adjustment to grain farm pms, the last one now gives a big jump in output to represent the impact that artificial fertilizers had, while earlier pms only provide small improvements
-Changed Russian localization for the state trait in Lorraine from the wrong word (blowjob) to the correct word (Minette)

Päivitys: 23.4. klo 18.31
tekijältä vflower

-Increased severity of many negative harvest conditions such as droughts, with so many positive traits at 50% throughput bonus or more, vanilla harvest conditions with their -10% throughput malus seemed inconsequential, significantly reduced their frequency to compensate
-Removed decentralized country building throughput malus (-40%) to prevent decentralized peasants from starving all the time, it's not like they can build anything anyway, and their subsistence farms shouldn't be worse than normal ones
-More resource potential balance adjustments, mostly in agriculture
-Improved Black Soil state trait, made Volcanic Soil trait worse for agriculture
-Added "Intensive Agriculture" state trait that boosts agriculture and ranching throughput to states in England, the Low Countries, China and Japan that did develop historically signficiant intensive agriculture
TODO: Translate the trait into other languages