Space Engineers
Animation Engine
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Обновление: 23 март 2023 в 14:35

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

Обновление: 20 март 2023 в 16:22

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

Обновление: 17 март 2023 в 13:52

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

Обновление: 9 март 2023 в 23:35

[+] Added better ticking entity error reporting.

Обновление: 6 март 2023 в 9:25

[+] Fixed stopLoop not working as expected

Обновление: 5 март 2023 в 17:37

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

Обновление: 4 март 2023 в 19:34

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

Обновление: 23 февр. 2023 в 13:30

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

Обновление: 23 февр. 2023 в 12:40

[+] Fixed stopProducing not being called when block is powered down

Обновление: 16 февр. 2023 в 13:32

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)