Space Engineers
Animation Engine
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Обновление: 3 май 2023 в 11:30

[+] Updated and fixed EasyNetworker

Обновление: 27 апр. 2023 в 16:54

[+] Fixed Not Working action being registered multiple times
[+] Fixed working being called even if the block was not, in fact, working

Обновление: 22 апр. 2023 в 15:32

[+] Fixed thrust percent returning NAN

Обновление: 18 апр. 2023 в 10:10

[+] Fixed log spam from buttons

Обновление: 16 апр. 2023 в 19:47

[+] Fired inventory action on load
[+] Fixed weaponcore events not always working in MP
[+] Fixed buttons not working in V2
[+] Updated documentation
[+] Fixed failed IF parsing

Обновление: 15 апр. 2023 в 12:28

[+] Fixed inventory actions being output as an INT

Обновление: 15 апр. 2023 в 12:00

[+] Fixed inventory actions being output as an INT

Обновление: 14 апр. 2023 в 15:18

[-] Removed debug messages
[+] Fixed emissives not working at all

Обновление: 14 апр. 2023 в 15:15

[-] Removed debug messages
[+] Fixed emissives not working at all

Обновление: 14 апр. 2023 в 13:23

[+] Added API.StopDelays()
[+] Fixed delay() not working if not lower case
[+] added `else` to logic
[+] added `else if` to logic
[+] added Math.Round
[+] Fixed lexer crashing if a string was not closed
[+] Fixed if statements not working with multiline curly braces
[+] Fixed if statements not working with advanced logic
[+] Fixed production actions not working for some blocks
[+] added emissive lerping functions
[+] Added code tests and examples
- See Data/Scripts/Math0424/ExampleTestScripts
- Added Fibanacci example
- Added basic logic statement examples
- Added subpart parenting examples
- Added action examples
- Added animated thruster example
[+] Added an inventory fill action
[+] Improved speed of lerp conversions
[+] Lots of small bugfixes
- Fixed return breaking stack sizes
- Fixed invalid math statements not parsing correctly
- Allowed postfix notation formulas
- And more things I forgot to document
[+] Updated documentation