Space Engineers

Space Engineers

Animation Engine
目前顯示第 51-60 項,共 110 項
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更新:2023 年 3 月 23 日 @ 下午 2:35

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

更新:2023 年 3 月 20 日 @ 下午 4:22

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

更新:2023 年 3 月 17 日 @ 下午 1:52

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

更新:2023 年 3 月 9 日 @ 下午 11:35

[+] Added better ticking entity error reporting.

更新:2023 年 3 月 6 日 @ 上午 9:25

[+] Fixed stopLoop not working as expected

更新:2023 年 3 月 5 日 @ 下午 5:37

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

更新:2023 年 3 月 4 日 @ 下午 7:34

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

更新:2023 年 2 月 23 日 @ 下午 1:30

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

更新:2023 年 2 月 23 日 @ 下午 12:40

[+] Fixed stopProducing not being called when block is powered down

更新:2023 年 2 月 16 日 @ 下午 1:32

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)