Space Engineers

Space Engineers

Animation Engine
110개 중 41~50개 표시 중
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업데이트: 2023년 5월 3일 @ 오전 11시 30분

[+] Updated and fixed EasyNetworker

업데이트: 2023년 4월 27일 @ 오후 4시 54분

[+] Fixed Not Working action being registered multiple times
[+] Fixed working being called even if the block was not, in fact, working

업데이트: 2023년 4월 22일 @ 오후 3시 32분

[+] Fixed thrust percent returning NAN

업데이트: 2023년 4월 18일 @ 오전 10시 10분

[+] Fixed log spam from buttons

업데이트: 2023년 4월 16일 @ 오후 7시 47분

[+] Fired inventory action on load
[+] Fixed weaponcore events not always working in MP
[+] Fixed buttons not working in V2
[+] Updated documentation
[+] Fixed failed IF parsing

업데이트: 2023년 4월 15일 @ 오후 12시 28분

[+] Fixed inventory actions being output as an INT

업데이트: 2023년 4월 15일 @ 오후 12시 00분

[+] Fixed inventory actions being output as an INT

업데이트: 2023년 4월 14일 @ 오후 3시 18분

[-] Removed debug messages
[+] Fixed emissives not working at all

업데이트: 2023년 4월 14일 @ 오후 3시 15분

[-] Removed debug messages
[+] Fixed emissives not working at all

업데이트: 2023년 4월 14일 @ 오후 1시 23분

[+] Added API.StopDelays()
[+] Fixed delay() not working if not lower case
[+] added `else` to logic
[+] added `else if` to logic
[+] added Math.Round
[+] Fixed lexer crashing if a string was not closed
[+] Fixed if statements not working with multiline curly braces
[+] Fixed if statements not working with advanced logic
[+] Fixed production actions not working for some blocks
[+] added emissive lerping functions
[+] Added code tests and examples
- See Data/Scripts/Math0424/ExampleTestScripts
- Added Fibanacci example
- Added basic logic statement examples
- Added subpart parenting examples
- Added action examples
- Added animated thruster example
[+] Added an inventory fill action
[+] Improved speed of lerp conversions
[+] Lots of small bugfixes
- Fixed return breaking stack sizes
- Fixed invalid math statements not parsing correctly
- Allowed postfix notation formulas
- And more things I forgot to document
[+] Updated documentation