Victoria 3
[1.11] Basileia Romaion 1736 - Update 145 for 1.11/NA
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Ενημέρωση: 1 Ιαν 2023 στις 9:54

Fixed a metadata error that was causing the name to not update since 0.10

Ενημέρωση: 1 Ιαν 2023 στις 4:21

0.12.0 Antea Saeculum Update (A Century Earlier)

- Game start date rolled back to 1736
- All characters birthdate rolled back 100 years so every one is same age as before
- All Subject types can now engage in diplomacy
- More HRE changes
- New HRE Subjects Aquiteine & Brittany other subjects changed to puppet from Dominion as puppets can now engage in their own wars alliances etc.
- German culture revamp
- Replaced Wallonian, Flemish North/South German with Frankish, Bavarian, Saxon & Baltic.
- Improvements to Denmark and Sweden: Buildings and Starting trade routes so their economy should start off functional.
- Elysium improvements: more european minorities communities and higher literacy
- Fixes various missing pops and other bugs.

Ενημέρωση: 21 Δεκ 2022 στις 12:36

- Removed a outdated work-in-progress folder as it turns out the unfished events within were firing.
- This fixes the Bulgarian rebellion loop. This event should only happen once now.
- Turned Saxony's New World colony into a new colonial tag Klein-Venedig. https://en.wikipedia.org/wiki/Klein-Venedig
- Eventually will turn all the New World coastal areas into new Colonial tags
- Adjusted HRE, Al-Andalus, Venice and Genoa tech.
- New world colonial tags have national miltia instead of professional army.
- Golden Horde and Abbasid bumped down to unreconized. Golden Horde player can easily smash their way to get reconized. Abbasids should be able to.

Ενημέρωση: 21 Δεκ 2022 στις 4:23

0.11.1

- Adds missing pops from Venetian Croatia
- Fixes Veiled Exarchate Journal Entries
- Changes the Abbasid Jihad to only take Jordan and Damascus instead of Jihading all the way to Carthage in one go.

Ενημέρωση: 20 Δεκ 2022 στις 12:25

Update 0.11 "HRE III & Mughal Empire"

- Rearchitextured the way the mod loads. The game will no longer load the tens of thousands of history files twice base game and mod and instead only load them from the mod leading to a much faster start up, less bugs and faster run times.
- Adjusted all modifiers and buffs as well as added new ones to certain nations.
- New HRE setup inspired by the Carolingian HRE.
- HRE Dominion subjects include Swabia, Savoy, Bavaria, Franconia.
- HRE starts off in a war to subjugate the Dutch.
- HRE turns into france if it's government changes from monarchy
- HRE ai should try and subjugate up to it's fullest traditional borders.
- Basileía Romaíon and HRE are rivals. Actually Basileía Romaíon has few friends so good luck.
- Further improvements to Italy In my scenario Italy is where the industrial revelution starts.
- Mughal Empire is now the dominant power in India
- Lowered Golden Horde literacy and gave them a new trait that has some buffs/debuffs to make them feel more unique.
- Moved the hidden buffs that Venice/Genoa had to trade to a modifier so you can tell they are a unique experiance to play.
- Continue to adjust starting trade routes as the map changes so every one starts with a functional stable economy.
- Japan starts with the "Meiji Restoration" started but not complete. They are also start with a good army/navy and industrial base so that they may rise to a GP.
- Commonwealth, Hungary and Bohemia start in a Customs Union and Defensive Pact and good relations with the HRE.
- Saxony is friendly with Denmark but hates the HRE.
- Franconia has claims to saxony.
- Hungary has claims to the parts of Croatia it doesn't start with as well as Bosnia
- Australia has been decentralized

Ενημέρωση: 14 Δεκ 2022 στις 8:51

0.10.2

Government legitimacy Hotfix for today patch.
I was halfway though the new HRE Changes but decided to patch before I was fully ready because today's patch broke the game.
Anyway please test and enjoy every thing should work but I be aware I am not done in the HRE.

Ενημέρωση: 12 Δεκ 2022 στις 7:33

0.10.1 Hotfix
- Fixes HRE flag
- HRE should not absorb the Commonwealth or united Baltic Duchies on formation
- Adjusted Russian subjects of the Golden Horde to now all be Dominions of the Golden Horde and all have a Defensive Pact with each other.

Ενημέρωση: 12 Δεκ 2022 στις 5:26

Update 0.10 "Under the Tatar Yoke"
This update is inspired by a period of russian history termed "Under the Tatar Yoke"
"Having joined Central Asia, China, Khoresm and Transcaucasia to his empire, Genghis Khan aimed for Russian lands. In 1223 the armies of Genghis Khan defeated Russians on the River Kalka. After the battle Tatars devastated the towns in the outskirts of Chernigov but soon retreated to the Volga steppes. In the late 1237 the union of Mongolian tribes, the Golden Horde, headed by Batu (1208 – 1255), the grandson of Genghis Khan, invaded Ryazan. Afterwards Mongols conquered Moscow and moved to Vladimir. In February 1238 Vladimir was besieged and taken by storm. Novgorod was left unprotected. But Tatars were exhausted and they returned to the steppe. In autumn 1239 Batu resumed his attacks. Now his aim was to conquer southern principalities. The first to fall was Chernigov. In a year’s time Batu’s armies approached Kiev’s walls. After lasting siege and fierce fight Kiev was taken. That period marked the beginning of Tatar Yoke. Russian lands were devastated. The citizens were annihilated or enslaved. Most of the ruined cities never rose again. Russian knayzes accepted the superior power of the Khan and agreed to pay tribute (yasak) to the conquerors. They also had to ask for new Russian rulers appointment approval. Russian knyazes strove to get rid of vassal dependence on the Golden Horde. However, they were not strong enough to fight."

- Adds missing characters to Mesopotamia (Phokas)
- New Nations:
- United Baltic Duchies Dominion under Sweden
- Pommeria Dominion under Sweden
- Novgorod Dominion of Sweden
- Pskov Dominion of Sweden
- Commonwealth aka Polish-Lithuanan Commonwealth
- Tartaria aka Golden Horde
- Muscovy - Dominion of Golden Horde (Rebellious)
- Smolesk Dominion of Muscovey
- Ryzan Dominion of Muscovy
- Ruthenia Dominion of Golden Horde (Rebellious)
- Perm Dominion of Golden Horde
- Siberia and Yakut are new decentralized nations
- New Dynamic names for a couple nations
- Base name of Arabia reverted back to Arabia from Abbasid Caliphate. Instead I set up a dynamic name to Abbasid Caliphate as long as its a monarchy or Theocracy.
- Tartaria named Golden Horde as long as its a Monarchy and Mongol is a primary culture.
- Tartaria can be have it's name changed to Khazer Khanate via decision.
- New Religion Tengri added.
- Tartaria starts with state Religion as Tengri but a decision to change religion to Sunni or Jewish or of course continue to follow the great Sky Father.
- Changing religion to Jewish restores the Khazer Khanate.
- Switched Tatar/Mongol states to use asian city graphics instead of some using european and others using arabic.
- Improvements to the Italian states starting buildings
- Improvements to the Italian starting trade routes/supply chains.
- Starting literacy lowered globally
- Fixes various bugs

Ενημέρωση: 5 Δεκ 2022 στις 8:51

update 0.9 Legacy of the Seljuks.
- Seljuk dynasty is now the rulers of Persia.
- New Flag for Seljuk Persia.
- Persia and Abbasid have been switched from unreconized to Reconized.
- added Mespotamia as a subject of Basileía Romaíon
- added Assyria as a subject of Persia.
- further adjusted pops in Persia and their neighbors
- Persia and Abbasids now start with line infantry and cannons.
- Abbasids start with a "Jihad" Buff that lasts a few years.
- Abbasid can annex both Africa and Aegypt Exarchates during the first war.
- New Bulgarian Revolt event for Basileía Romaíon
- New decision to add Armenian as an accepted culture for Basileía Romaíon
- New decision to add Azerbaijani as accepted culture in Persia
- Bosnia and Montengro have been made to be subjects of Serbia.
- Armenia and Georigia start off in a Defensive pact
- Wallachia and Moldova start off in a Defensive pact
- Subject changes are to make it harder to annex them, as well as increase likelyhood of an indepdence play.
- Removed invisible minting buff from Inca, Aztec and Mali. I instead added more gold fields to the map in those countries.
- In addition to the countries above added some gold fields to Nubia and Gold mines to Macedonia, Southern Serbia and Sardinia. These are areas which historically had gold mines.
- Added unique religion icons for totemism, inti, nahuatl and Mayan.
- Mexico City renamed to Tenochtitlan
- Natives less likely to rise in rebellion (This is to slow down colonization)
- Fixes various bugs

***Conlidated some cultures and religions.
- Apostolic, Iconoclast & Nestorian consolidated back into Oriential Orthadoxy
- Pontic, Anatolian, Cappadocian, African, Aegyptian consolidated back into Romaioi.
- Yemenite, Mashriqi & Bedouin consolidated into Arabic
Mod already has less overall pops than the base game due to the Americas starting with 1/20th the population of base game but by consolidating these similar cultures it will greatly improve late game performance further. May split them off again later on.

Ενημέρωση: 30 Νοε 2022 στις 9:04

Scramble for the New World - Ver.0.8
- Completely revamps the new world based on the alternative history world this mod takes place in.
- This includes many new indigenous nations, including two large empires based on the Aztec and Inca Empires. (Note I have tried to use the names the orginal inhabitants called themselves whenever possible) If I have any native tribes in the incorrect location etc please let me know on discord forums or on here and I will try to correct it.
- New World Religions including Totemism, Nahuatl, Inti and Mesoamerican.
- New World Colonial cultures.
- Romaíoi settlers founded Elysium in the new world though as a consequence of being separated and often blockaded by the various latin powers in control of the straits of Heracles Elysium has really gone it's own way. Finding similarities between the local deities and Hellenic Deities of the past the Elysians have mostly embraced the old Hellenic ways and integrated with the local natives really creating a very unique culture.
- Vinland was founded by Norse settlers whom rejected the Abrahamic God instead holding true to the Gods of their ancestors.
- New Decisions, Elysium can decide to convert back to Orthodoxy and or then switch back to Hellenic (This event causing most people of the relgion your switching from to become radical and the religion your switching to become loyalist.) and other large temporary maluses. A new hidden decision available to Basileía Romaíon.
- Fixed it so all new Government and Ruler title are working as intended. Thanks to https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2895012465
- Many fixes and tweaks.