Victoria 3

Victoria 3

[1.11] Basileia Romaion 1736 - Update 145 for 1.11/NA
Zobrazuje se 81–90 z 147 položek
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Aktualizace: 14. čvc. 2023 v 11.11

0.34 "Break the Yoke"
Continuing the work of 0.10 "Under the Tatar Yoke" to further enhance the Russo-Tatar region.

- Map changes
- Ruthenia starts of split between Commonwealth and Ryazan.
- Perm has been expanded along the Novgorod border.
- Tver, Galich, Nizhny Novgorod, Transylvania, Galacia-Volyynia and Ardalen added to the map.
- Diplomacy changes
- protectorates now pay 0.20% of their income to their overlord up from zero. tributaries now pay 0.35% up from 0.20%.
- Novgorod moved from Golden Horde tributary to Sweden protectorate.
- Serbia, Wallachia and Moldova start off as protectorate of Hungary
- Most of the other minor Russian princes now pay their tribute to Muscovy on behalf of the Khan in the Golden Horde.
- Pop changes
-Ruthenian pops are much more rebellious as they strive for their own country fighting Pole, Russian, Magyar and Tatar.
- Decisions
- New Decision for Muscovy.
- Modifiers
- Changed the HRE modifier and moved some effects to a new modifier called Noble Privileges.
- Releasable nations
- The various ERE themes are able to be released
- Many European Autocracies changed into Oligarchies to (Feudal).
- Other laws changes throughout the game mostly some serfdom changed to either tenant farming or homestead law.
- Other changes and Bug fixes

Aktualizace: 7. čvc. 2023 v 10.13

0.33 The Spice Must flow

- New Good "Spices"
- Produced by new building type spice plantation which by default produces 15 spice per level.
- Is a luxury food wealth 20-99 but also used in Food Industries.
- Food Industries produce more groceries than before but require 5 spice per level.
- Levant.
- Syria created from ERE/Aegypt levant. Made them another rebellious Exarchate.
- Palaiologos Reform to retake Syria adjusted to Include Antiochia but removed Damascus and Transjordon from the requirement.
- Ming, Yuan and Japan will no longer join custom unions idea from "China Refuses Customs Unions" Mod as well as from feedback here.
- New State Traits.
- Added Anatolian Plateau, Pannonian Plains & Cold Water Port State traits idea from "More State Traits" Mod and "Cold Water Harbours" Mod.
- Added in Kuwait and Arbil as a new Persian Subjects.
- Latinoi added as a primary culture of EET.
- Added new Modifiers
- Spice Trade profits modifier to EET,DEI,OMEN,Java and Ceylon.
- EET Dividends to Genoa and Venice as they are investors in the EET.
- Removed the hidden Abbasid buffs (was an invisable tech called arab_mod) They have been replaced with 3 new National Modifiers Caliphate, Hajj and Holy Warriors.
- Economy pass
- Decreased the large amount of unprofitable iron,coal,lead and sulfur mines in Western Europe.
- Adjusted starting trade routes removing unprofitable ones and added new ones as needed. Venice and Genoa now start off much stronger economically.
- New Trade routes to get Spice from Java, India, Dutch East Indies to Europe and Asia.
- Balance adjustments
- Decreased Service Production to make it more profitable.
- Added very slight innovation to Arts Academies and slight education access to universities similar to Arts Academies Produce A Little Innovation Mod though my values are a bit lower.
- Private construction can now only build in incorporated states though government can build in unincorporated.
- Map
- Integrated More Rivers Mod.
- Localisation
- Nahuatl & Quechua now use their proper native names instead of the base games spanish thanks to Kuorio Paradinight.
- Fixes
- Fixed not working Palaiologos Reform events that were supposed to happen while passing laws not happening should now currently happen while passing more progressive laws.
- Fixed the HRE french monarchism journal entry not working since last 1.3.6
- Many more small tweaks/fixes.

Aktualizace: 28. čvn. 2023 v 6.53

Aktualizace: 26. čvn. 2023 v 10.17

Aktualizace: 26. čvn. 2023 v 9.59

Fixed a error that caused the game to get stuck initializing since 1.3.5 today

Aktualizace: 24. čvn. 2023 v 4.31

0.32 for 1.3.4 / 1.3.5

- ERE
- Rewrote the Palaiologos Reform opening event and changed the graphic for it and the associated Journal entry.
- Exarchates of Illyrikon and Bulgaria starts out in revolt. Rumor has it Venice is behind this rebellion.
- Adjusted the border between ERE, Serbia and Hungary.
- Re-added "Treaty Ports" within the ERE for Genoa and Venice.
- Renamed various cities in Serbia/Bosnia to Greek names.
- Added a few Themata subjects Epirus, Trebizond and Morea.

- Hungary
- Serbia used the turmoil within the ERE to fully break off from Konstantinoples authority, though without the protection of the ERE there is little chance they can hold back the Hungarians.
- Hungary starts off with a war to subjugate Serbia.
- Greatly Improved Hungary they are now a major power and a strong opponent for the ERE. Will need to compete to dominate the Balkans.

- New World North
- New Flag for Elysium
- Lowered Arable land a tad bit in some locations.
- Gave Elysium a tiny foothold in West Virginia so they have a permanent interest in Mid West. This will fix them not colonizing the mid west. (Note they still have truces stopping them from colonizing certain areas until the truces expire).
- Gave Louisiana a tiny foothold in Arkansas for similar reasons.

- Aegypt and North Africa
- Added in the Klysma (Suez) Canal into the game at start. In order to make trade correctly flow though the red sea towards Aegypt instead of going all the way around Afrika. Think of it as the more modern version of Pharaohs Canal or even just the basic trade unloading in Pelosion then travelling by road and reloading in Klysma. Did some other canal changes based on the various canal mods to make it profitable.
- EET - Emporía Erythrás Thálassas (Red Sea Company in greek) Owns the Canal and its profits.
- Renamed all of Aegypt and most of North Africa & the Levant to their Greco-Roman names.
- Adjusted Siwa, Mut, Farafra's borders.
- Increased the territories EET controls in Madagascar.
- Also increased Dutch East Indies Holdings in this region and gave Zanzibar and small foot hold.
- Increased Zanzibar up the Kenyan Coast.
- Broke Algeria up into 3 main Berber Emirates and other smaller decentralized tribes.

- Added New independent (In Aegypts Custom Union so their trade flows back towards the red sea) colonial Nation in Oceania with the new culture Apoikoi (Settler or Colonist in Greek)
- Settlers throughout the ERE and Italy looking for a new home are getting on ships in the Aegyptos port of Klysma sailing though the red sea into the vast Indian ocean and making land fall in hostile but unspoiled new lands.

- HRE changes
- New vassals Burgundy, Flanders, Franconia and Swabia. Their AI will work to consolidate by annexing these vassals then move on to further subjugate their surroundings but this makes them a tad weaker early on but still a big blue blob end game boss to overcome if your playing one of their neighbors.
- Adjusted the borders of Franconia and Saxony.
- Burgundy starts off in rebellion.
- re-added Flemish back in for the primary culture of Flanders.

- Italy
- Milan has been given the eastern most of Piedmont.
- Savoy-Piedmont renamed to just Savoy.
- Renamed some Venice controlled cities from Croatian to Italian names.

- Diplomacy/Relation changes
- Added colonial and other expansion wars at game start.
- DEI, EET, Oman and Lan are all rivals with each other at game start as their battle it out for trade in the Indian ocean and beyond.

- Graphics
- New flags for Elysium, Austalis and Savoy-Piedmont.
- Changed new World city graphics, European south american colonies will now use generic European city graphics instead of the "Latin" ones as they are reserved for Mediterranean and Elysium.

- Other Balance Changes
- removed the eastern_german culture that I put in the game and replaced the scattered German pops in eastern lands to Saxons.
- Lowered Elysiums SOL buff to lower immigration attraction a slight bit.
- Certain nations can bypass Hostile terrain colonization speed debuff without the mission to civilize tech.
- Various bug fixes

Aktualizace: 13. čvn. 2023 v 4.19

0.31.0
- Adjusted releasable nations.
- Increased the amount of radicals within the HRE at game start.
- Added Silesia and Prussia as Commonwealth Duchies.
- Few Border Adjustments between ERE, Armenia and Georgia.
- Changed renamed cultures to brand new cultures in the back-end.
- Added new East German Culture for Germans in Silesia, Commonwealth, Hungary.
- Added infamy reduction to each Palaiologos Reform Journal entry to help with infamy gained from the various revolts that happen during the reform progress along with a big one at the end.
- Integrated the Italian Beauty mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2985958302 Give his content a like and favorite. He also has a Italian Beauty Ultimate https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2988185092 if you subscribe to it just put it under BR in the load order. I personally recommend playing with Miniature World and Miniature Roads mods as well.

Aktualizace: 31. kvě. 2023 v 12.02

Minor adjustments and some new screenshots and thumbnails.

Aktualizace: 28. kvě. 2023 v 4.57

- Voice of the People content
- Added in the new French monarchy journal entry to the HRE
- Added in the new conquest of Algeria journal entry to Andalusia.
- Frances new characters/events added to HRE
- Fixed HRE flag should only switch to France flag is goes Republic or liberal Monarchy.
- Lowered Construction cost by about 33%

Aktualizace: 26. kvě. 2023 v 5.46

0.30.1

- Fixed a interest group bug that caused "Barricades" to be placed all over the map.
- Adjusted the HRE/Italian border regions states/pops/buildings added Provence and increasing Milan, Venice and Savoy-Piedmonts borders further into the Alps.
- Minor Adjustments in North Africa.
- Other 1.3 related bug fixes.