Victoria 3

Victoria 3

[1.10] Basileia Romaion 1736 - Update 144.2 for 1.10/NA
Zobrazuje se 91–100 z 146 položek
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Aktualizace: 25. kvě. 2023 v 3.51

0.30

- Updated every thing touched by the 1.3 update to be compatible.
- Bug fixes to the Palaiologos Reforms.
- Created many new decentralized nations in north africa and adjusted the borders of many more.
- Decided to continue with what I had done previously in the New World by making all decentralized nations of the same culture the same color.
- Testing out a few new flags

Aktualizace: 25. kvě. 2023 v 3.37

Aktualizace: 25. kvě. 2023 v 3.35

Aktualizace: 10. kvě. 2023 v 6.20

- Fixed ERE loading Sickman journal entries instead of Palaiologos Reforms.
- Renamed Adana to Cilicia

Aktualizace: 9. kvě. 2023 v 12.51

- Fixed the Lens CTD! Turns out there was a missing province in Karelia so anything to do with the lens in Northern/Eastern Europe caused a CTD I have fixed the province and put it though the ringer and can't replicate the crash please jump on and test.

Aktualizace: 9. kvě. 2023 v 10.06

- Reverted innovation and construction to back to base game levels and instead progressively increased the cost of tech and increased the amount of construction buildings cost.
- Toned down the factors that made immigrants flood into Elysium and Italy.
- Reworked the start screen and removed the load screens for now as they are WIP if you want them back there is a sub mod available on steam that includes them.
- Don't think Thumbnail properly updated last upload should now be changed.
- Few other bug fixes.

Aktualizace: 1. kvě. 2023 v 4.43

0.28 'Heirs of Hardrada' Should fix the lens CTD. Fingers crossed and or Prayers.

- Reverted the mods tech tree to 0.25 to fix the lens CTD.
- Adjusted Romaioi and Elysian culture decisions to fix non ERE countries causing revolts within the ERE for taking decisions. Now ERE's decisions are separate from a more generic version of other nations in the Romaioi/Elysian cultures.
- slightly lowered all sources of innovation as it was quite possible to max tech by the early 1800s.
- slightly lowered all sources of Construction this should help with game slowing down as the world fills with buildings.
- Continued renaming various colonies this includes all of Japans colonies, Vineland and New Angland as well as some North Sea Empire holdings. thanks to Valksend.
- Updated Thumbnail and screenshots

Aktualizace: 25. dub. 2023 v 5.57

0.27.3 'Heirs of Hardrada' Another small update to try and address CTD. Fingers crossed and or Prayers.

- Discovered a significant error max colonial growth was set to a lower level than minimum colonial.
- Removed German and Italian nation formation as possible cause of a crash.
- Renamed States and Hubs in Vineland and missed ones in New Angland. Thanks to Valksend.

Aktualizace: 22. dub. 2023 v 5.44

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0.27.2 'Heirs of Hardrada'

- American Colonies renamed to New Angland
- Colonial British renamed New Anglander.
- New Angland states and cities renamed to Anglo Saxon names thanks to Valksend.
- New Ruler for New Angland, changed from Republican government to Monarchy and new flag based on the Medieval English Flag.
- Starts off as a Protectorate of North Sea Empire. They are very unloyal and should revolt once they are strong enough this is to encourage migration from England.
- Continued renaming the British isles to a mix of Norse or Anglo Saxon names.
- Vinland and Elysium given total separation law for church in state this allows migration to flow to them within any market they are part of.
- Elysium starts off in the ERE Market. This is also to encourage migration. ERE AI is supposed to try and fully subjugate them and they will try and breakaway further once they are more populated.

Aktualizace: 19. dub. 2023 v 6.24

0.27.1 'Heirs of Hardrada'

- Renamed some states in Britain with Norse/Anglo-Saxon.
- Renamed English to Anglo-Saxon
- Added new decisions to integratePersonal Unions and certain other subjects peacefully if certain criteria is met.
- North Sea Empire can integrate Norway.
- Sweden can integrate Finland and Baltic Duchies.
- Abbasid can integrate Tribal Bedouins.
- ERE can integrate Etaireía Indía.
- Dutch can integrate Dutch East Indies and Dutch West Indies.
- Japan can integrate Shiberia and Pashifikku
- Adjusted some borders in Scandinavia
- Adjusted some Borders in Indonesia/Oceania

- In addition streamlined some AI processes possibly fixing potential errors.