Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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更新于:2023 年 1 月 18 日 下午 4:33

更新于:2023 年 1 月 18 日 下午 2:03

CHANGES

  • Fixed interaction issues when one of the NPC is spawned.

更新于:2023 年 1 月 18 日 上午 10:55

CHANGES

  • Fixed the SWEP base errors regarding "CanPrimaryFire()". I hope.

更新于:2023 年 1 月 18 日 上午 10:03

CHANGES

  • Updated ['OnNPCUse'] to always act like its use type is set to "SIMPLE_USE" and updated its arguments as well to "(self, activator, caller, type)"
  • ['UseDelay'] has been removed,
  • Added a new NPC variable ['CanFollowPlayers'] = { val1, val2, val3, val4 },:
    > This variable allows you to set if your NPC should be able to follow a Player if said Player "presses E" on your NPC.
    > val1 - Distance at which NPC will start walking after the Player,
    > val2 - Distance at which NPC will start running after the Player,
    > val3 - Distance at which NPC will start walking after the Player during combat,
    > val4 - Distance at which NPC will start walking after the Player during combat,
    > NPCs with melee weapons or with no weapons will pause this behavior during combat (so they won't break).
  • New functions regarding all of this:
    > ENT:ANPlusFollowTarget(target, followdist, followrundist, followcombatdist, followcombatrundist),
    > ENT:ANPlusGetFollowTarget(),

更新于:2023 年 1 月 17 日 下午 2:41

CHANGES

  • ENT:ANPlusMeleeAct(target, act, speed, rspeed, dist, full360, cooldown, callback) no longer can be used to deal damage but rather only to trigger melee animations at the right conditions.

  • Added a new NPC function ['OnNPCHandleAnimationEvent'] = function(self, seq, ev):
    > It can be used to create lua-based animation events at specified animation frames, for example, melee attacks,
    > To add such an event, use ENT:ANPlusAddAnimationEvent(seq, frame, ev).

更新于:2023 年 1 月 17 日 上午 9:38

更新于:2023 年 1 月 17 日 上午 6:57

CHANGES

  • ANPlus.AddNPC( NPCTab, listType ) got a second argument and can now also be used to create entities. If the second argument is unset it will default to the "NPC".

更新于:2023 年 1 月 16 日 上午 8:10

CHANGES

  • Updated ENT:ANPlusPlayActivity(act, speed, faceEorT), it should be more relatable now.
  • Updated ['Relations'], now it can also take NPC classes (NPC:Classify()).

更新于:2023 年 1 月 15 日 下午 4:01

CHANGES

  • Added Invasion option to strip Player weapons at the first wave.

更新于:2023 年 1 月 15 日 下午 2:19

CHANGES

  • Added Invasion Start entity:
    > It can be used instead of the console command to start the invasion.
  • Invasion Entity spawner and Invasion Start can now have their Model/Material/Color changed and saved.