Conan Exiles - Public Beta Client

Conan Exiles - Public Beta Client

TDIRPAssets
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更新于:2023 年 9 月 21 日 上午 2:34

Player Equipable Battering ram added

更新于:2023 年 9 月 19 日 上午 4:32

First rebuild for Age 2 Season 2

更新于:2023 年 9 月 18 日 下午 12:37

Reparent material for 2 masks not showing materials in game, although they did in the devkit.

更新于:2023 年 9 月 18 日 上午 3:59

Fix Icon on Goat mask to not have racoon mask icon in inventory. Added a dye channel on the racoon mask. Added an Owl mask
Moving (widget) trigger box to improve widget responsiveness for the catapulta

If nothing emergency comes up, I'll be updating the devkit after this to prep for the next Funcom update. I already know (due to testing builds on testlive) that I don't NEED to update. I still will. And I want to look at the new stuff, and check what is and isn't exposed to modders in the devkit.

更新于:2023 年 9 月 13 日 下午 11:58

Adjust some code on catapulta - darts are consumed on firing now, not on loading. Checked for existence on both.
Some unnecessary code removed.
Fixed code on catapulta projectile. Now causes damage. A fair chunk to soft targets, and about half a treb stone to hard targets
No AP applying to hits yet. There's a non-functioning text widget that should show rotation and elevation, but doesn't. Yet.
Adjusted throwing pancake to move slower with less FX. No longer triggers cripple events.

更新于:2023 年 9 月 13 日 上午 4:40

Adjust some code on catapulta - darts are consumed on firing now, not on loading. Checked for existence on both.
Some unnecessary code removed.
Fixed code on catapulta projectile. Now causes damage. A fair chunk to soft targets, and about half a treb stone to hard targets
No AP applying to hits yet. There's a non-functioning text widget that should show rotation and elevation, but doesn't. Yet.
Adjusted throwing pancake to move slower with less FX. No longer triggers cripple events.

更新于:2023 年 9 月 12 日 上午 12:03

Adjust some code on catapulta - darts are consumed on firing now, not on loading. Checked for existence on both.
Some unnecessary code removed.
Fixed code on catapulta projectile. Now causes damage. A fair chunk to soft targets, and about half a treb stone to hard targets
No AP applying to hits yet. There's a non-functioning text widget that should show rotation and elevation, but doesn't. Yet.
Adjusted throwing pancake to move slower with less FX. No longer triggers cripple events.

更新于:2023 年 9 月 11 日 上午 5:08

Adjust some code on catapulta - darts are consumed on firing now, not on loading. Checked for existence on both.
Some unnecessary code removed.
Fixed code on catapulta projectile. Now causes damage. A fair chunk to soft targets, and about half a treb stone to hard targets
Some spurious FX still showing
Adjusted throwing pancake to move slower with less FX. No longer triggers cripple events.

更新于:2023 年 9 月 5 日 下午 5:09

Adjust some code on catapulta - darts are consumed on firing now, not on loading. Checked for existence on both.
Some unnecessary code removed.
Fixed code on catapulta projectile. Now causes damage. A fair chunk to soft targets, and about half a treb stone to hard targets
Adjusted throwing pancake to move slower with less FX. No longer triggers cripple events.

更新于:2023 年 9 月 4 日 上午 2:28

Inventory working for Catapulta.
Catapulta darts can now be made, and stored at the catapulta. Bolts can also be used by hand as shitty javelins.
Catapulta, ballista and bolts moved to a new feat for Aquilonian torsion weapons.
Bolt/dart has code to do damage as far as I can tell, but it's not functioning. So it's not actually set to zero, so I don't want to say they're harmless. But they appear to be. Like the Earth. Mostly Harmless.
Note: When Catapulta blueprint is all working, I'll be copying all of that over to the ballista, which will likely break the blueprints of any that are already placed. While it's almost done, it is not at that stage yet.