Conan Exiles - Public Beta Client

Conan Exiles - Public Beta Client

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Opdatering: 13. apr. 2023 kl. 1:57

incorporating DD's accessory API primarily to not conflict with their slot locations, and to investigate "restraints" in relation to stumps etc.
This is a backend change and no new items or functionality involved. The quiped location of some accessory items will change on the next time they are equiped, again, primarily so as to not overlap with accessories from DD mod.
Attempting to add some logging to bench explosion events and require "damage" to exceed nothing

Opdatering: 13. apr. 2023 kl. 1:13

incorporating DD's accessory API primarily to not conflict with their slot locations, and to investigate "restraints" in relation to stumps etc.
This is a backend change and no new items or functionality involved. The quiped location of some accessory items will change on the next time they are equiped, again, primarily so as to not overlap with accessories from DD mod.
Attempting to add some logging to bench explosion events.

Opdatering: 12. apr. 2023 kl. 21:49

incorporating DD's accessory API primarily to not conflict with their slot locations, and to investigate "restraints" in relation to stumps etc.

Opdatering: 12. apr. 2023 kl. 20:24

incorporating DD's accessory API primarily to not conflict with their slot locations, and to investigate "restraints" in relation to stumps etc.

Opdatering: 3. apr. 2023 kl. 4:03

Fixed 1 typo
Added a new "helm" and changed the name of the existing single item Khitai Armour feat to "Hats and Helms" and added the new item to it.

Opdatering: 31. mar. 2023 kl. 23:12

much tidy up and adjusting blueprints for the 2 exploding benches.. Checks and such that existed for exploding on crafting have been added into the chaces of exploding from bench damage.
The spurious flame was the left over flame that lingers after and explosion. The visuals for the explosion should have been children of the "Destructable" item, but the visibility wasn't following for children, just the parent item. So the flame etc was always there. In the end I fixed that by just turning off and on the various effects, instead of relying on the child/parent arrangement.
Working on but not quite achieving making the leacher/crystalizer running frame follow whterh it's running or not.

Opdatering: 31. mar. 2023 kl. 3:49

Removed the forgotten extra flame on the mixing bench.
Adjusted timers and damagae fall-off on the packed explosive jar.

Opdatering: 30. mar. 2023 kl. 2:51

Alchemy Mixing and Leaching crafting benches now have a chance to explode.
1 in 1250 for the leacher and 3 in 1000 for the mixer. Blast power based on inventory of the bench

Opdatering: 29. mar. 2023 kl. 22:42

Alchemy Mixing and Leaching crafting benches now have a chance to explode.
1 in 1250 for the leacher and 3 in 1000 for the mixer. Blast power based on inventory of the bench

Opdatering: 28. mar. 2023 kl. 15:46

Renaming Toxic Sludge to Unidentified Substance.
Colour change on Cyrfwin Tattoo warpaint.
Adding a throwable flask of Oil of Vitriol. - needs icon differentiation still from Nitric. Much shorter duration burn than Nitric, with slightly faster damage, total ending up less. Significant reduction in gear damage, sulphuric works best on organic things