Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Colosseum
Viser 41–50 av 50 bidrag
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Oppdatering: 2. aug. 2014 @ 6.00

Oppdatering: 1. aug. 2014 @ 23.15

Oppdatering: 1. aug. 2014 @ 16.04

Oppdatering: 31. juli 2014 @ 23.42

Oppdatering: 24. juli 2014 @ 7.37

HOTFIX:

AESTHETICS:
- Fixed some lighting on random objects

GAMEPLAY:
- Fixed (hopefully) the spinning hammer totem sometimes loading invisibly and killing players.

PERFORMANCE:
- FPS improved by turning off Dynamic shadowing on the Colosseum.

Oppdatering: 24. juli 2014 @ 2.11

AESTHETICS:
- Added cloud shadows
- Added Velerium/Shades.
- Made the shades translucent, and cast a coloured shadow :)
- Added some flags to the entrances.
- Added detail to the Emperors box.

GAMEPLAY (big changes!)
- Closed off the internals of the Colosseum (for now) due to focus on gameplay rather than exploration.
- Randomized objects and traps might load into the arena now, this is still just a working prototype, so it is not fully fleshed out at this stage.
- Moved spawns around a bit.

BUGS:
There are still kinks to work out with the random object/traps load-in, but it IS a working prototype :)

The hammers sometimes load in, but are invisible, this is a bug which I hope to fix immediately, probably with a hotfix as it's kind of annoying to walk along and suddenly die.

Oppdatering: 18. juli 2014 @ 19.25

- Arena floor now actually has a material.

Oppdatering: 18. juli 2014 @ 3.07

Map is now roughly 50mb, rather than 91mb+

Oppdatering: 16. juli 2014 @ 23.25

Oppdatering: 16. juli 2014 @ 23.10