Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Colosseum
Mostrando 41-50 de 50 aportaciones
< 1  2  3  4  >
Actualización: 2 AGO 2014 a las 6:00

Actualización: 1 AGO 2014 a las 23:15

Actualización: 1 AGO 2014 a las 16:04

Actualización: 31 JUL 2014 a las 23:42

Actualización: 24 JUL 2014 a las 7:37

HOTFIX:

AESTHETICS:
- Fixed some lighting on random objects

GAMEPLAY:
- Fixed (hopefully) the spinning hammer totem sometimes loading invisibly and killing players.

PERFORMANCE:
- FPS improved by turning off Dynamic shadowing on the Colosseum.

Actualización: 24 JUL 2014 a las 2:11

AESTHETICS:
- Added cloud shadows
- Added Velerium/Shades.
- Made the shades translucent, and cast a coloured shadow :)
- Added some flags to the entrances.
- Added detail to the Emperors box.

GAMEPLAY (big changes!)
- Closed off the internals of the Colosseum (for now) due to focus on gameplay rather than exploration.
- Randomized objects and traps might load into the arena now, this is still just a working prototype, so it is not fully fleshed out at this stage.
- Moved spawns around a bit.

BUGS:
There are still kinks to work out with the random object/traps load-in, but it IS a working prototype :)

The hammers sometimes load in, but are invisible, this is a bug which I hope to fix immediately, probably with a hotfix as it's kind of annoying to walk along and suddenly die.

Actualización: 18 JUL 2014 a las 19:25

- Arena floor now actually has a material.

Actualización: 18 JUL 2014 a las 3:07

Map is now roughly 50mb, rather than 91mb+

Actualización: 16 JUL 2014 a las 23:25

Actualización: 16 JUL 2014 a las 23:10