Total War: WARHAMMER III

Total War: WARHAMMER III

Patron Gods (Updated for 6.3)
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Aggiornamento: 2 set, 14:43

Updated for 6.3

Aggiornamento: 25 ago, 16:56

Marauder Javelins of Tzeentch benefit from Red Line Skills.

-Thanks to Olive for bringing it to my attention

Aggiornamento: 19 lug, 23:52

Modded Nurgle units should not start at full health when you recruit them, just like the vanilla units

-Thanks to AwDiddums for bringing it to my attention

Aggiornamento: 25 mar, 18:46

Updated for 6.1
-land_units_tables was outdated

Aggiornamento: 5 gen, 16:26

Khorne Halberds should now benefit from the tech

-Thanks to 3T3RNUN and MAMAVAUDOU for bringing it to my attention

Aggiornamento: 25 dic 2024, 9:55

Slaanesh Marauders with Javelins have voice lines again
-Thanks to GoatScream for bringing it to my attention

Chosen of Khorne with Halberds are recruited from the mortal buildings
-Thanks to MarineCARMINE and 3T3RNUN for bringing it to my attention

Aggiornamento: 12 dic 2024, 13:56

Updated for 6.0. No changes

Aggiornamento: 31 ott 2024, 12:31

Updated for 5.3. No changes

Aggiornamento: 29 ago 2024, 16:20

Khorne units now have 35% spell resistance like the vanilla Khorne units
-Thanks to antentacion for letting me know it was increased

Aggiornamento: 20 ago 2024, 9:09

Updated for 5.2
-Had to update cdir_military_generator_unit_qualities_tables