Total War: WARHAMMER III

Total War: WARHAMMER III

Patron Gods (Updated for 6.3)
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Update: Sep 2 @ 2:43pm

Updated for 6.3

Update: Aug 25 @ 4:56pm

Marauder Javelins of Tzeentch benefit from Red Line Skills.

-Thanks to Olive for bringing it to my attention

Update: Jul 19 @ 11:52pm

Modded Nurgle units should not start at full health when you recruit them, just like the vanilla units

-Thanks to AwDiddums for bringing it to my attention

Update: Mar 25 @ 6:46pm

Updated for 6.1
-land_units_tables was outdated

Update: Jan 5 @ 4:26pm

Khorne Halberds should now benefit from the tech

-Thanks to 3T3RNUN and MAMAVAUDOU for bringing it to my attention

Update: Dec 25, 2024 @ 9:55am

Slaanesh Marauders with Javelins have voice lines again
-Thanks to GoatScream for bringing it to my attention

Chosen of Khorne with Halberds are recruited from the mortal buildings
-Thanks to MarineCARMINE and 3T3RNUN for bringing it to my attention

Update: Dec 12, 2024 @ 1:56pm

Updated for 6.0. No changes

Update: Oct 31, 2024 @ 12:31pm

Updated for 5.3. No changes

Update: Aug 29, 2024 @ 4:20pm

Khorne units now have 35% spell resistance like the vanilla Khorne units
-Thanks to antentacion for letting me know it was increased

Update: Aug 20, 2024 @ 9:09am

Updated for 5.2
-Had to update cdir_military_generator_unit_qualities_tables