Crusader Kings III

Crusader Kings III

When the World Stopped Making Sense
正在显示第 1 - 10 项,共 23 项条目
< 1  2  3 >
更新于:11 月 26 日 下午 5:48
作者:LT. Rascek

2025-11-26 v0.1.8.2
-----------
Culture:
- Southeast Asian heritage is no longer in the East Asian Heritage Family or Chinese Heritage Group

History:
- Caucasian Albania is again a kingdom, Hazkert is regent and Vachagan III is an uncrowned king
- Gardman restored to be a duchy

GFX:
- House Frames improved for various cultures
- Various landed title and dynasty COAs improved
- Culture colors slightly tweaked

Decisions:
- Removed the "Claim Aghwank" decision, as it has been rendered superfluous

Localization:
- Some Dynasty names fixed
- Partial Fix to Character window date formats

Bugs:
- Fixed an issue with important actions not showing up in the player HUD.
- Fixed an error for selecting Mogyer & Siberian heritages for hybridization

更新于:11 月 16 日 下午 3:57
作者:LT. Rascek

2025-11-16 v0.1.8.1
-----------
- Updated game to 1.18.* Vanilla Standard, absent the Eastern map additions

Mechanics:
- Tutorials are disabled in WtWSMS

Religion:
- Polytheist Doctrine required to select Patron Gods/Bhakti Tenet

Culture:
- Languages:
- Mon is no longer part of the Indian Language Union
- Added Linguistic Isolates, for isolated languages like Burusho, Basque, Corduenian, &c.

History:
- Various history improvements

Tweaks:
- Centralized governments have access to full vassalization size limit
- "Ius Ad Bellum" Late Antiquity Innovation unlocks an increase in vassalization size limit
- Border Raids can only target polities of the same rank or higher than the attacker
- Border Raids CBs required "Fate of Iberia" DLC

Localization:
- Fixed typo: "Amorican" to "Armorican"
- Fixed some errors in deity localizations

Bugs:
- Fixed bug preventing coronations from occurring with Sub-Roman governments
- Fixed "Ius Ad Bellum" Late Antiquity Innovation not unlocking "Individual Duchy De Jure CB", "Border Raid CB"
- Fixed a bug with mid-tier monastic schools being availble too early
- Fixed a bug showing invalid vassal acceptance options
- Fixed a char being his own father in history

更新于:9 月 28 日 上午 11:19
作者:LT. Rascek

2025-09-28 v0.1.8
-----------

- Updated Mod to Vanilla v1.17.1

Mechanics:
- Added a Green Explanatory Header to the upper left of the main menu, giving the mod version number for bug reporting
- Subjugation wars may now be contracted more than once in a lifetime, dependent on your Tenets, Traditions, and Traits
- "Strong Kinship", "Early Slavic Warfare", "Frankish Traditions", "Quarrelsome" Traditions increase the total number of subjugation wars in a lifetime by one
- "Pacifism", "Astute Diplomats", "Fierce Independence" Traditions decrease the total number of subjugation wars in a lifetime by one
- "Warmonger", "Struggle and Submission", "Pursuit of Power" Tenets increase the total number of subjugation wars in a lifetime by one
- "Pacifism", "Dharmic Pacifism", "Pastoral Isolation" Tenets decrease the total number of subjugation wars in a lifetime by one
- "Legendary Leader" Trait increases the total number of subjugation wars in a lifetime by one, if your government is Tribal or Clan
- Only one of each category will increase the subjugation limit; having both "Strong Kinship" and "Frankish Traditions" will only increase the subjugation limit by one
- Minimum number of subjugation wars available is one
- Major Conquest Wars
- A new, (currently) decision-driven CB available to the character creating the Frankish Kingdom
- Enables the conquest of a neighboring centralized state, seizing all landed titles from the liege and destroying any titular title
- Models the Frankish conquest of Soissons in 486

- Major Changes to Germanic religions, cultures, heritages
- Modified Donastism's tenets slightly & added decisions

更新于:7 月 31 日 下午 7:36
作者:LT. Rascek

2025-07-31 v0.1.7.5
-----------
Bug Fixes:
- Fixed a bug with the Titular Roman Empires disintegrating because of a faulty on-death check

更新于:7 月 29 日 下午 6:38
作者:LT. Rascek

2025-07-29 v0.1.7.4
-----------
Bug Fixes:
- Fixed a bug with the Titular Roman Empires disintegrating regardless of capital's being held (slightly different).
- Odoacer is properly the House Head of his house, instead of his older brother
- Simplified the Titular Roman Empire disintegration event and improved animation choices
- Fall of Rome event doesn't trigger if the holder has the Roman Empire Titles or a Greco-Roman Social Tradition
- Romulus Augustulus looses all his claims if he becomes unlanded during the war with Odoacer

Localizations:
- Fixed some missing localizations in the "Restore Roman Empire" decisions

更新于:7 月 26 日 下午 12:27
作者:LT. Rascek

2025-07-26 v0.1.7.3
-----------
Bug Fixes:
- Fixed a bug with the Titular Roman Empires disintegrating regardless of capital's being held.

更新于:7 月 14 日 下午 4:39
作者:LT. Rascek

Version 0.1.7.2
-----------

Mechanics:
- Titular Roman Empires will be destroyed if one of the historic Roman Capitals for that title are not in the realm during succession
- This models the very tenuous position Julius Nepos found himself in after the deposition of Romulus Augustulus
- For the Western Roman Empire, holding one of Rome, Ravenna, Trier, or Milan will prevent this event
- For the Eastern Roman Empire, holding one of Constantinople or Bithynia will prevent this event
- For the Roman Empire, holding any of the six will prevent his event
- Permanent Tributaries are now generally accessible
- They are created de facto next to Centralized Governments (i.e., Roman, Iranian, and Indian governments) during tributary creation
- If not directly bordering the core polity, it instead becomes a vanilla tributary of the appropriate type

Casus Belli:
- Added Federate Border Raid CB
- Models the occasionally contentious relationship between federates and Rome, especially with the Goths
- Temporarily breaks tributary status and launches a raid war against a county of the suzerain
- Victory also increases subsidies from suzerain, while defeat reduces subsidies
- Requires one of "Fate of Iberia", "Legacy of Persia", "Roads to Power", or "Khans of the Steppe"

Cultures:
- Angle culture replaces "Warrior Culture" Tradition with "Hirds" Tradition
- Old Saxon culture replaces "The Witengamot" Tradition with "Hirds" Tradition
- Jute culture replaces "Coastal Warriors" Tradition with "Hirds" Tradition, regardless of DLC

Traditions:
- Hirds Tradition made unselectable by Scandzan Heritage Cultures with "Northern Lords" DLC

Tweaks:
- Blocked "Cease Paying Tribute" if you are involved in the same war as your suzerain
- Cimbrian Heritage now has Nordsee Kulturbund as well

Bug Fixes:
- Fixed generic tributaries not being able to fight for independence
- Blocked "Expand Duchy" and "Set De Jure Capital" decisions when primary titles are titular
- Fixed Elamite heritage being available on Culture Divergence

Localization:
- The Frankish kingdom is now localized as "Francia" instead of "The Franks", in line with other post-Roman Germanic states
- The Germanic religion is localized to "Germanic" for consistency

更新于:7 月 5 日 下午 6:12
作者:LT. Rascek

Version 0.1.7.1
-----
- Updated the mod to Vanilla 1.16.2.1

Mechanics:
- Added some new permanent tributary types for centralized governments (Roman, Persian, Indian)
- One for Non-Tribal, Non-Nomadic and another for Nomadic and Tribal
- Non-Tribal, Non-Nomadic adds tributary tax while tribal does not
- These tributaries types are inherited, even after claimant wars
- Re-added Federates as a type of tributaries
- Available only with "Khans of the Steppe" DLC
- Both Suzerain and Tributary Guarantee laws are always on
- Is creatable via interactions, like previous federate interactions
- Federate Gains:
- Receives subsidies from the suzerain, improving domain taxes
- Improved levy size and reinforcement rate, Men-At-Arms cost and maintenance
- Pays levies to the suzerain
- Suzerain Gains:
- Decreased Men-At-Arms cost and maintenance
- Pays gold subsidies to the Federate, loosing capital development growth and domain taxes

Culture:
- Changed Cultures:
- Punic: Gave it a new "Punic" heritage to distinguish the colonial Phoenician population from the Levantine population
- Galatian: Changed to be an Anatolian heritage culture instead of a Continental Celtic heritage culture
- New Cultures:
- Romano-Punic: Represents the Romanization of the relic Punic population in the Vth-IXth centuries, Roman/Punic hybrid
- This is separate from Romano-African culture, with slightly different traditions

Casus Belli:
- Migration Wars:
- Counties that convert to tribal holdings during Major Migrations now destroy all other holdings in the county
- Modified Major Migrations to better match desired conversion of territories to Tribal holdings
- Migration Wars are disabled within the Greate Steppe Situation region
- Nomadic migration is instead used in that area
- Extended lowered required fame level CB requirements to WtWSMS Wars & the effect is compounded for traditions enabling easier migrations

Tweaks:
- Removed extraneous claims for Romulus and Beuka at the appropriate bookmarks
- Removed "Settle as Tribal" Decision, as it is superceded by Khans of the Steppe nomad mechanics
- Blocked some chars from autopopulating families where they did not have any historically
- Re-enabled the "Expand the Steppe" decision
- Reduced at-start Men-at-Arms to be in line with Vanilla, in preparation for more precise evaluation of at-start armies
- Counties with Greco-Roman Social Traditions will not create populist revolts against Roman governments
- Added Vanilla Tribal Innovation Nomad buffs to WtWSMS Tribal Innovations

Bugfixes:
- Fixed bug in the localization of some Senate-related events
- Fixed duplicate dynasty/house banners being created at start

更新于:5 月 9 日 下午 5:42
作者:LT. Rascek

v0.1.7
-----------
General:
- Updated the mod to Vanilla 1.16.*

Mechanics:
- Redid bookmarks and related graphics:
- Denouement of an Empire: covers the end of the WRE and the Roman post-Roman states
- The New Powers: Covering the Germanic and Amazigh post-Roman states in former Western Roman Empire territory
- Usurpers and Legitimasits: Covers various adventurers, including Odovacar and Zeno
- Battleground of Cultures: Covering the Caucasuses, with some slightly changed characters
- New landless characters added to bookmarks
- Made Odovacar and Zeno landless characters with large military contingents
- Made Odovacar, Severinus, Hormidak, Zeno, and Ajax the missionary landless characters in 476, playable with "Roads to Power DLC"
- If Odovacar looses his War, it becomes a game over
- Odovacar also has a number of landless allies, simulating his role in ruling over the Western Roman Barbarian Military establishment
- If Zeno looses his war, it becomes a game over
- Added some landless missionaries
- These cannot have a successor and will disappear when the current holder dies
- Applies to Severinus of Noricum and Ajax of Suebia
- Added a number of Baguadae as Gallowsbait Brigands in Hispania and Gaul
- The old landed Baguadae holder is now landless in Hispania
- Added several additional Baguadae in Gaul, Armorica, and Hispania
- "Culture Blending" tradition now encourages adoption of the ruler's heritage and language, even without a conqueror culture tradition
- Removed previous Tributary mechanics in favor of direct vassal contracts
- Previous mechanics had significant technical issues
- Implemented a specific vassal contract for tributary like relations providing religious and title protection
- Implementation is very shallow and not designed for player interaction
- PDX is planning on implementing tributaries in the near future
- This will replace this interim ad hoc approach
- Ostrogothic and Moesogothic cultures are not extant until 488 in history
- Ostrogoths and Thracian Goths are instead Gothic at bookmark start
- Changed Theodorics 476 situation to better match history; he's landed in Turnovo
- If you have Fate of Iberia DLC, Border Raid Wars are available
- They are unlocked during the Tribal Era and locked during the Early Medieval Era
- This change is tied with the development of de jure war CBs
- Removed Laguantan and Masmuda kingdom titles and converted them to confederations
- Removed "Pax Mongolica" Decision as it is currently out-of-scope
- Removed "Expand the Steppe" Decision as it requires more work to fit WtWSMS

Culture:
- Reorganized Heritages:
- Moved Germanic cultures from North/East/Central/West Germanic to new heritages for the Late Antique period
- New Heritages:
- Scandzan: Norse, Swede, Geat, Dane, Gutnish
- Istvaeonic: Chatti, Saxon, Frankish, Frisiian
- Cimbrian: Anglo, Jute, Reudignian, Auiones, Warni
- Suebic: Langobard, Buri, Lebus, Alamanni, Marcomanni, Suebi, Suavi
- Visclan (Przeworsk): Visclan, Guti, Vandalic, Gepid, Burgundian, Gustow, Vidivarii, Rygir
- Gothic (Chernyakhov): Taifal, Skirian, Heruli, Gothic, Visigothic, Ostrogothic, Thracian Gothic, Crimean Gothic
- Extended cultural shift mechanics to Germanic cultures
- By default, Scandzan becomes North Germanic, Istvaeonic becomes West Germanic, Suebic becomes Central Germanic, and Visclan and Gothic become East Germanic
- Germanic cultures sufficiently bordering other Germanic cultures of a different heritage will instead shift to the heritage of the surrounding cultures
- New Heritage Kulturbunds:
- Chernyakhov for cultures associated with the Chernyakhov Archaeological Complex; applies to Gothic and Common Slavic
- East Germanic for cultures associated with the East Germanic region; applies to Visclan and Gothic
- Przeworsk for cultures associated with the Przeworsk Archaeological Complex; applies to Common Slavic, Baltic, and Visclan
- Scandzan for cultures associated with North Germanic; applies to Cimbrian and Scandzan heritages
- Suebic for cultures associated with the Suebic confederations; applies to Suebic and Cimbrian heritages
- Siberian for Yugrian and Siberian heritages
- Reorganized Languages:
- Dnieper Baltic added for the (Vistula) Veneti and East Galindians, whose specific linguistic affiliation is only guessed
- New Cultures:
- Guti, associated with the Wielbark Archaeological Complex
- Fenni, the non-Saami proto-Balto-Finns of the migration era
- Carpodaci, the remnant Dacian group that evolved under Chernyakhov influence in the IVth Century
- Gorokhovo, for the likely Magyar-related peoples of the South Urals
- Sargat, for the likely Sakan-Ugrian hybrid peoples between the Tobol and Irtysh Rivers
- Sabir, for the likely Oghuric Turkic Sabir people
- Khuni (i.e., Caucasian Huns) culture for the long-lived Huns near the Caspian, a target of Armenian missionary efforts
- Alauni (i.e., Western Alan) culture for the Alans of Gaul, Hispania, and Africa
- Changed Cultures:
- Baltic Heritage:
- Sudovian: Removed "Battlefield Looters", added "Xenophilic"
- (Vistula) Veneti: Wetlanders, Polygamous, and Culture Blending, Stoic Ethos, Dneiper Baltic Language, Dneiper Baltic Namelist
- East Galindian: Dneiper Baltic Language, Dneiper Baltic Namelist
- Mongolic/Turkic/Mogyer/Sarmatian/Sakan:
- Kirghiz, Kuryakan have "Tribes of the North" and "Forest Folk" without, Removed "Horse Lords"
- Kuryakan removed "Pastoralists"
- Khuni, Tiele removed "Steppe Tolerance" and added "Religion Blending"
- Xiongnu, Ninrun, Tuyuhun, Xianbei have "Iron Cavalry" with "Khans of the Steppe" and "Horse Lords" without
- All others have "Devoted Horsemanship" with "Khans of the Steppe" and "Horse Lords" without
- Siberians:
- Samoyed has Northern Tribes traditions with "Khans of the Steppe"
- Yeniseian, Tungusic have Northern Tribes with "Khans of the Steppe" and "Forest Folk" Without
- Ugro-Permians:
- Permian, Ugrian remove "Forest Wardens", add "Tribes of the North" with "Khans of the Steppe" and "Winter Warriors" without
- All Germanics:
- Extensive overhaul of relations, aesthetics, and traditions
- Other Cultures:
- Saami culture replaces Forest Wardens with Staunch Traditionalists if the player has Royal Court DLC
- Romano-African uses Dryland Dwellers instead of Astute Diplomats
- Hunnic has Ruling Caste instead of Equal Inheritance
- Galatian uses Spiritual instead of Bellicose Ethos
- Mogyer has Yugrian heritage
- Bolghar has Communal Ethos instead of Bellicose
- Illyrian no longer has "Unblemished Rulership" tradition
- Iazyges are Communal Ethos instead of Bellicose Ethos
- Syricac has Bureaucratic Ethos instead of Spiritual, in line with game mechanics
- (Old) Slavic: Removed "Druzhina" & "Collective Lands", Added "Early Slavic Warfare", "Early Slavic Traditions"
- Tweaked Dacian cultural history
- Removed Cultures:
- Alano-Vandalic, Romano-Alan (replaced with Alauni)
- Udmurt; replaced with Permian
- Mansi; replaced with Ugrian
- Kolochin; made into an Old Slavic component
- Dneiper Baltic; merged into Vistula Veneti
- Renamed some Germanic cultures:
- Przeworsk is renamed Visclan, after the name Jordanes used in Getica for the Vistula
- Ethnicities:
- Revisited Ethnic mixes for more consistency
- Namelists:
- Merged Marcomanni and Buri namelists
- Culture Names:
- Added new hybrid and divergent culture names for Balto-Finnic and Baltic cultures

&c.

更新于:4 月 2 日 下午 7:33
作者:LT. Rascek

General:
- Updated the mod to Vanilla 1.15

Tweaks:
- Mehrism made an unreformed faith
- Added many new cultural names for holdings on the map, from Persia to Britain

Bug Fixes:
- Fixed Patron Gods not being available to new Hellenic or Bon religions