Crusader Kings III

Crusader Kings III

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When the World Stopped Making Sense
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243.495 MB
2022 年 9 月 4 日 上午 4:51
11 月 26 日 下午 5:48
23 项改动说明 ( 查看 )

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When the World Stopped Making Sense

描述
When the World Stopped Making Sense

Version: 0.1.8.2
Checksum: 362e
Compatibility: CK3 Vanilla 1.18.*

Direct download links are accessible only via the mod thread, in the latest release threadmark, labelled something like Release x.x.x.

FAQ and Known Sub-Mod Compatibility is listed on our wiki[ck3.paradoxwikis.com]

Description:

This mod builds upon the existing WtWSMS mod for CK2, which you may or may not be already familiar with (if not, do not hesitate to check it out, CK2 is free!). It aims to represent the period known as the Early Middle Ages, Late Antiquity or "Dark Ages", with start dates in 476, 535 and much more.

Current Features:
- New Bookmarks, new features, new cultures.
- Unique culture mechanics, including significantly improved granularity, heritages, and unique traditions, as well as unique melting pots for migrations.
- Unique governments for Roman, Indian, and Sassanid Rulers, as well as an evolution system for Sub-Roman realms to become feudal.
- Unique religion mechanics, including a model for Autocephaly.
- A working federate tributary system.

Planned Features:

These are the major features that are planned for the mod in 1.0.0. Note that not all of these features are implement yet, as we are still in Alpha.

- New bookmarks and timeline, play between 476 and 800, with all emblematic dates being featured
- Complete redesign of the culture map, dozens of new cultures with accompanying melting-pots
- Overhauled religions, with unique heresies and schisms, ranging from Christian church councils to the Rise of Islam
- A unique government system with transitions and continuities, from Bureaucratic, Gupta and Sassanid rulers to Sub-Roman realms becoming Feudal
- Dynamic decisions and events giving birth to new empires and leading to the implosion of old realms
- Migration mechanics designed dynamically to give choice to players and the AI, with special features for Slavic tribes
- Decaying Roman legions, reconquest mechanics and foederatus contracts
- Flavour events to give a distinct feeling while playing in all regions across the map
- Play in your language of choice - full translations for English, French and Spanish

Further Information:

For full and detailed information on the mod, or to have the best chance of any questions or bugs being addressed, please head to our thread on the Paradox Forums[forum.paradoxplaza.com].

Find us on Discord! Here is a permanent unlimited link to the WtWSMS Discord: https://discord.gg/aYPuw7BGRu
热门讨论 查看全部(4)
61
11 月 28 日 下午 11:53
Historical Suggestions
Abaçı
10
2 月 23 日 上午 9:03
Bug Reports
LT. Rascek
3
2024 年 9 月 15 日 下午 7:36
Imperator Rome conversion to CK3 megacampaign compatibility
Sadist
406 条留言
PAXLUGDUM 12 月 13 日 上午 12:24 
nice
LT. Rascek  [作者] 12 月 7 日 下午 3:07 
@Overlord: We are aware and will patch when we can get to it. There's a listed hotfix in the discord if this is a blocker for you.
Overlord -Prince DouchMeister- 12 月 7 日 下午 1:03 
Can't convert to any religion except chalcedonian pending the East Asia expansion. Assuming this is a mistake cause that expansion seems to be a ways away.
LT. Rascek  [作者] 12 月 3 日 下午 4:17 
@cat_tron7: Hopefully we can look at it this weekend; 1.18.2 is likely to cause more bugs, so we're waiting for it to drop to patch things.
cat_tron7 12 月 2 日 上午 10:26 
I forgot to mention, the only other mod I had enabled is the console access one
cat_tron7 12 月 2 日 上午 9:45 
I encountered a weird bug(?) in my game which I started after the most recent update. All of the baronies in the vast majority of counties held by nomadic rulers were filled up with nomadic holdings. Aside from over charging country fertility, this had no major impact, although I suppose it would make sigeing them a tad tedious. Not game breaking, but just kind of strange and I assume it is related to a missing restriction on building nomadic holdings in the common/building files. Otherwise loving the mod as always :3
LT. Rascek  [作者] 11 月 29 日 下午 7:07 
@CerberusGoosen: I just tested and am not having any crashes. If possible, can you detail precise reproduction steps, otherwise we can't investigate.
CerberusGoosen 11 月 29 日 下午 6:21 
Instantly crashes when I right click characters. Doesn't matter if I used other mods or not. It's a gaurantee.
The Rev. Green 11 月 28 日 下午 6:34 
@LT.Rascek: Thank you!
LT. Rascek  [作者] 11 月 28 日 下午 5:51 
@The Rev. Green: Go to page 28 of the thread. Post #552 has the 0.1.8 zip included.