Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
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Pembaruan: 4 Nov 2022 @ 8:38am

Royal Men-at-arms now have charge defence against all.
Royal Men-at-arms bug fix - can now be recruited at tier 4 barracks.

Pembaruan: 3 Nov 2022 @ 6:34am

Increased income from Industry (+25 for Tier 1, +50 for Tier 2 and Tier 3)
Reduced the amount of available Royal Men-at-arms (both variants) from Tier 4 barracks

Pembaruan: 3 Nov 2022 @ 6:27am

Level 2 Carpenter building is move down to Tier 3, but slightly more expensive. Research rates reduced by 1% for each building.

Foot Squires Charge bonus and bonus vs infantry reverted to vanilla stats (this is a large buff)

Pembaruan: 30 Okt 2022 @ 10:07am

Reduced Peasant Economy from Tier 3 Industry from +3 to +2
Peasant's Duty removed from all units except Peasant Mob
Slight melee attack/melee defence tweaks to Men-at-Arms units

Pembaruan: 26 Okt 2022 @ 5:52pm

Hotfix: Farms and Industry now correctly give -25%/-50% income to each other as was intended in the prior update.

Pembaruan: 26 Okt 2022 @ 5:47pm

Industry now gives 100/150/200 income down from 100/200/300
Storehouses now gives +1 peasants to peasant economy
Feudal Realm tech now gives +1 peasant to peasant economy down from +3


Developer thoughts:
In this overhaul, the main purpose of Industry has always been to define Industry as an economic support for Farms, to make it desirable to have a combination of the two across your realm, and I think that this change helps further amplify that, so that a pure industry economy is now no longer as profitable.

Pembaruan: 26 Okt 2022 @ 6:36am

Reduced recruitment cost and upkeep for peasant mob
Autonomous Collective now gives Peasant Mob +5 melee defence

Pembaruan: 25 Okt 2022 @ 9:47am

All Bretonnia factions now have suitable climate in jungles

Pembaruan: 25 Okt 2022 @ 1:41am

Pembaruan: 24 Okt 2022 @ 6:42pm

Foot Squires:
• Armour reverted to 70
• Weapon damage reverted to 9 base/26 ap instead of 6 base/29 ap
• Melee attack reverted to 26
• Hit points increased by +1 per model
• Glorious end gives +5 Melee Defence instead of +5 Leadership

Notes: This make the units stats a lot, lot closer to vanilla, but still features increase health. The Glorious end ability serves a stronger purpose now, closer to what it was originally intended to do.

Techs:
• Feudal realm gives +3 Peasant economy
Some other minor tweaks were made, such as Water Taps take 10 turns to research down from 15

Buildings:
• Industry tier 1 and Tier 2 give less income
• Industry tier 1 cheaper to build
• Major settlements no longer increase peasant economy

Notes: these changes to the techs and the buildings were made to make the economy slightly better in the early game and slightly weaker when your empire is expanding.