Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - 7.0
กำลังแสดง 731-740 จาก 830 รายการ
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อัปเดต: 4 พ.ย. 2022 @ 9: 27am

อัปเดต: 4 พ.ย. 2022 @ 8: 38am

Royal Men-at-arms now have charge defence against all.
Royal Men-at-arms bug fix - can now be recruited at tier 4 barracks.

อัปเดต: 3 พ.ย. 2022 @ 6: 34am

Increased income from Industry (+25 for Tier 1, +50 for Tier 2 and Tier 3)
Reduced the amount of available Royal Men-at-arms (both variants) from Tier 4 barracks

อัปเดต: 3 พ.ย. 2022 @ 6: 27am

Level 2 Carpenter building is move down to Tier 3, but slightly more expensive. Research rates reduced by 1% for each building.

Foot Squires Charge bonus and bonus vs infantry reverted to vanilla stats (this is a large buff)

อัปเดต: 30 ต.ค. 2022 @ 10: 07am

Reduced Peasant Economy from Tier 3 Industry from +3 to +2
Peasant's Duty removed from all units except Peasant Mob
Slight melee attack/melee defence tweaks to Men-at-Arms units

อัปเดต: 26 ต.ค. 2022 @ 5: 52pm

Hotfix: Farms and Industry now correctly give -25%/-50% income to each other as was intended in the prior update.

อัปเดต: 26 ต.ค. 2022 @ 5: 47pm

Industry now gives 100/150/200 income down from 100/200/300
Storehouses now gives +1 peasants to peasant economy
Feudal Realm tech now gives +1 peasant to peasant economy down from +3


Developer thoughts:
In this overhaul, the main purpose of Industry has always been to define Industry as an economic support for Farms, to make it desirable to have a combination of the two across your realm, and I think that this change helps further amplify that, so that a pure industry economy is now no longer as profitable.

อัปเดต: 26 ต.ค. 2022 @ 6: 36am

Reduced recruitment cost and upkeep for peasant mob
Autonomous Collective now gives Peasant Mob +5 melee defence

อัปเดต: 25 ต.ค. 2022 @ 9: 47am

All Bretonnia factions now have suitable climate in jungles

อัปเดต: 25 ต.ค. 2022 @ 1: 41am