Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - 7.0
Ergebnisse 581–590 von 830
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Update: 27. Jun. 2023 um 2:17

Made some adjustments to the Sacred Texts, Hallowed Shrines and Blessing of the Grail techs

Update: 26. Jun. 2023 um 8:43

Royal Men-at-Arms Have 40 Melee Defence down from 42
Royal Men-at-Arms (Polearm) have 30 Melee attack down from 32
Glorious End gives +15% damage down from +20%
Wardens gives +1 recruit rank down from +2

Update: 26. Jun. 2023 um 8:23

Defenders of the Fleur-de-lis (Knights Errant) unit card has been modified to look like the actual unit.

Update: 26. Jun. 2023 um 5:46

Almshouses renamed to Hovels.
Sanctuary renamed to Almshouses.
This was done because I realised there is a pox-shelter chain building already called a Sanctuary.

Update: 26. Jun. 2023 um 3:16

King Louen now has +3 Peasants to Peasants Economy

Update: 25. Jun. 2023 um 16:23

Replaced the icon for effects that increase the Royal Men-at-Arms limit

Update: 25. Jun. 2023 um 11:48

Wardens of Montfort RoR unit card has been modified to look more like the units. I may do this for the other RoR units in time.

Update: 25. Jun. 2023 um 8:56

Reduced HP for all Royal Men-at-Arms units, 69 down from 71

Update: 24. Jun. 2023 um 14:45

Questing Knights have had there melee attack and damage deals slightly more damage.
Farming and Industry have -50%/-100% modifiers for each other like vanilla again.
*this was a design hold over from my very first attempt to rework bretonnia, back when i felt that industry felt virtually useless as going over the peasant economy limit would cause you to have increased upkeep for peasants, and going too far over also causes you to suffer replenishment problems. Now that my mod has plenty of ways to increase peasant count, including with industry, modifying these values is no longer necessary.*

Update: 24. Jun. 2023 um 14:37